NVIDIA's GeForce 6800 GS - tech
(hx) 10:39 PM CET - Nov,07 2005
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NVIDIA today
announced
the immediate availability of the new NVIDIA GeForce 6800 GS graphics
processing unit, the latest addition to the Company's award-winning line-up of
GPUs. Tagged with a sales price of roughly 250 EUR / 250 USD for the 256 MB
models, there is now another product available in that very broad range of
Series 6 products from NVIDIA. The GeForce 6800 GS is designed around the NV42
core and utilizes the PCI-Express interface. The 110nm fabricated GPU operates
at a reference clock speed of 425MHz while add-in graphics cards will be
outfitted with 256MB of GDDR3 frame buffer memory running at a frequency of
500MHz. The first reviews can be found on
AnandTech,
Guru3D,
HardOCP,
TechReport:
Guru3D: We need to consider the following. The GS offers close to 6800 GT
performance yet is a little more friendly on our wallet as it can save you
roughly 25-50 bucks. It really is a worthy opponent to the 6800 GT. The price
needs to come down just a little bit more though as for the difference in money
I do want to recommend people to pick up a sub 300 USD costing GeForce 6800 GT.
The higher clock of the GS might bring it close to the GT but the GT has a quad
more pixel pipelines which means it has more raw horsepower under the hood; and
that is why in general it'll perform slightly better than the GS with the more
complex gaming titles. If we'd overclock both products, the GT would win.
HardOCP: We saw a very good example of the differences of game play
immersion today with F.E.A.R. We found that with the GeForce 6800 GS and the
Radeon X1600 XT, we had to set the computer quality to "Medium," which sets all
the physics, sound and particle bouncing, and world detail to a setting that is
not the highest the game will allow. With the Radeon X1600 XT particularly, we
had to go even further and set graphical effects to "Minimum," which possibly
further reduces the experience the game has the to offer. With the GeForce 6800
GS, we did not have to make this compromise, all graphics effects were at
"Maximum." It is these kinds of differences in game play that cannot be tested
in recorded "timedemos." We aren't just talking about graphics, but rather the
game as a whole, the physics, the artificial intelligence (AI), and the sound.
All of these play a role in your experience while playing the game. It is very
clear from our testing that the GeForce 6800 GS offers a better experience in
F.E.A.R than the Radeon X1600 XT. You get to run at maximum graphic effect
settings with higher performance, which simply adds to the graphical impact of
the game.
AnandTech: Putting 6800 GS cards together in SLI is not worth it when you
can get a 7800 GTX for less than 2x the price. Since the 6800 GS will be a short
lived product (from what we understand) SLI as an upgrade is not a viable option
- stick with the single card here or go with something faster if you need to
spend more money. We don't like SLI upgrades anyway, but it's even less smart an
idea if you can't be sure the card will be around much longer
TechReport: The biggest knock on the GeForce 6800 GS, in my book, comes from
another source. If you're going to fork over $249 for a graphics card, you would
probably do well to consider shelling out the additional $70-100 for a GeForce
7800 GT instead, if you can. The 7800 GT delivers significantly more
performance, thanks in part to the tweaks NVIDIA made between GeForce
generations six and seven. Similarly, if Radeon X1800 XL prices settle into the
same range as the 7800 GT as supply becomes more plentiful, that card could
become a very attractive option. I don't advocate reaching into a higher price
bracket often, but this is one case where it may make some sense.
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