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 Gameguru Mania News - Oct,18 2005 -  
F.E.A.R. patch v1.01 - patch
(hx) 03:41 AM EDT - Oct,18 2005 - Post a comment / read (1)
The promised first patch for F.E.A.R. is now available, bringing Monolith's first-person shooter to version 1.01. The patch addresses a couple of map bugs, as well as applying a dozen multiplayer improvements. Another mirrors: 3DGamers, FilePlanet, FileFront, VGPro.com, WP.
Global:
- Fixed a problem where players could fall under the map after pressing ESC while climbing a ladder.
- Fixed a bug where water FX would play where there was no water in the "Heavy Resistance" level.

Multiplayer:
- Fixed the Game Type filter on the server browser screen.
- Fixed broken ladder animations.
- Spectator "Fly" mode now works as intended.
- SlowMo Score Time is now reported through the in-game server browser for SlowMo CTF games.
- Fixed a problem where players would sometimes spawn into Team Elimination games as a neutral player.
- Team Eliminmation servers will no longer advance to the next round if you are the first to join and then switch teams.
- Dead players will no longer win the round in Elimination game types if they have the highest score when time runs out.
- The score tally on the HUD now works properly in all Elimination game types.
- Remote clients can no longer log into SCMD on hosted games as original intended. SCMD still works as before on dedicated servers.
- The weapon of the player you are watching will no longer appear on the screen when using the "Follow" spectator mode.
- Fixed problem with grenades getting stuck on or bouncing off of breakable windows in certain levels.
- Further optimized performance and fixed minor lighting and art bugs in the Streets CTF level.
last 10 comments:
xxxx(09:04 AM EDT - Oct,19 2005 )
This game simply rocks! Amazing gfx, the enemy is sometimes dumb but then surprises me somewhere else. I don't expect AI to take an 'around the building' approach to getting me but sometimes I would take advantage of a guy hiding behind a box and unload a few shells in his head jut to torment him and the next thing I know i am getting shot in the back by the enemey that came up from behind. So far I like it. I'm not getting scared or anything, lol, but the story is entertaining. It's amazing how the gfx totally kick butt! Makes HL2 look sick. Haven't tried MP and the only thing I noticed was that in the sp demo they released worked way better than retail+patch.. Ah well dropped down a few quality settings and it's hardly noticable. Great game though!

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