ATI, with its Radeon X800, shows: Even with activated "optimizations" (meaning quality reduction), there are no shimmering textures. While there is no full trilinear filtering used, this can not be noticed so quickly. Even though ATI's texture filtering hardware does not compute as exactly as a GeForces', the overall image quality is better, for there are not as many questionable "optimizations." Angle dependency when using AF, however, should not be considered as a feature of modern graphic cards any more, ATI's advertising speaking of "High Definition" gaming can thus be seen as an unfulfilled promise straight from the marketing department. At least, ATI shows that the scene in the video does not have to include texture shimmering. Nvidia, with its current 7800 series, offers graphic cards that can not be recommended to lovers of texture quality–even though texel performance was increased by a factor of 2.5 compared to the GeForce FX 5800 Ultra! Added to the angle dependency (inspired by ATI's R300), there is now the tendency to texture shimmering in addition. The GeForce 6800 (or GeForce 6600) has to be configured to use "High Quality" to circumvent texture shimmering as much as possible. With the 7800, this seems to be useless; even when using "High Quality", the new chip tends to texture shimmering. The old Nvidia GeForce FX shows nearly perfect textures, though.
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