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 Gameguru Mania News - Aug,26 2005 -  
MetalHeart patch v1.1 - patch
(hx) 12:21 PM EDT - Aug,26 2005 - Post a comment
This DreamCatcher downloads page now offers download of a new patch (local US mirror ~ 16.67MB) for Metal Heart (a.k.a. Metalheart: Replicant's Rampage), bringing Numlock Software's post-apocalyptic RPG to version 1.1.
-Fixed some graphics of the location 657 (Empire)
-Missing close combat animations fort the rifle butt punch for mutant and replicant added
-Game crashes during the battle mode
-Some random missions had a value of 0 Credits; this caused crash on some processors.
-After releasing the NPCs from the team they do not respawn their weapons. So they can't be taken in the team, robbed, then released again and then hired again.
-If cyborgs entered the location where they were hired, they changed the weapons to the default ones.
-On some processors, money overflow during shopping occurred, the money turned into negative.
-On some processors, money turned into negative while playing on the cash machine
-Some ammo multiplied while entering some locations
-Some objects can't be used in a closed combat any more.
-The experience gained in the random quests now goes not only to Lanthan, now every team member earns same experience as Lanthan.
-Some photos changed after the loading the game.
-Some battle log entries were obsolete. E.g. Shield worked and then "18-18 = 0". Now the "18-18= 0" doesn't appear.
-Improvement of scripts for the Arena and Vik Patriot quests.
-The Slot machine is not so predictable any more and can't be used for quick multiplication of money.
-The race relation systems is balanced, now the relations to every race may be improved by taking quests either for his race in the city or against other races.
-Enemies sometimes lost sight of players during the battle.
-AP for walk and run were switched.
-Some scenery was not suited for scrolling at 1600x1200. New boundaries have been set.
-Some implants, weapons and ammo are balanced according to constructive player criticism.
-The goods are spread better among the shops. Now better weapons are available only at higher character levels and towards the end of the story.
-Balancing of the enemies is improved.
-Enemies have full health on at the beginning of a battle.
-Enemies now may have and use different weapons.
-Black Screen on location change on some processors.
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