Half-Life 1: Engine - Servers will default to starting up using VAC2 - Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals) - Added "-sport" command line option to allow you to specify the VAC2 port the server should use - Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers) - Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter) - Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter) - Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen) - Fixed possible lockup when refreshing a login ticket - Disabled old style server queries by default. Counter-Strike - Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode
#Half-Life - game resources