CATALYST 5.6 and beyond-ATI's driver future - tech
(hx) 05:12 PM CEST - Jun,09 2005
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take a look at today's ATI driver release. In addition, they also also had
an opportunity to look ahead to what is in store for the Canadian companies next
few driver releases, taking a look at the CATALYST roadmap to bring you a peek
of what you have to look forward to in the coming months, from CATALYST 5.6
through to 5.8. Here's an excerpt:
For the gamers out there, this is the big one for you - CATALYST 5.6 sees an
extension to the number of titles which make use of ATI's CATALYST A.I feature
to leverage specific optimisations for certain titles, and thus boost
performance in these games. Here's the list of what benefits from these
additions, and the changes which have been applied.
- Doom 3 benefits from more efficient memory usage
- Chronicles of Riddick utilises the more efficient storage of vertex data
- Call of Duty makes use of optimisations previously limited to Doom 3 to
increase its rendering efficiency
- Lock On: Modern Air Combat force enabled texture compression within the game
without sacrificing image quality, making for massive performance gains
Away from CATALYST A.I., ATI have also implemented some Z-optimisations - These
affect all titles across the board, but the benefit from these changes can be
seen most specifically in the likes of Halo, AquaMark 3, 3DMark 05 and Tomb
Raider: Angel of Darkness.
ATALYST 5.7 is slated to be the first WHQL driver release to support ATI's
multi-GPU technology, CrossFire. This means that the CATALYST A.I. feature will
be expanded upon to choose the appropriate rendering mode for game titles, and
extra anti-aliasing options will be available to CrossFire users allowing them
to select 8x, 10x, 12x and 14x 'SuperAA' modes. You can find more information
about CrossFire in our article dedicated to the subject here.
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