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 Gameguru Mania News - May,24 2005 -  
DOOM 3 patch v1.3 - patch
(hx) 06:48 PM EDT - May,24 2005 - Post a comment
id Software has released a new patch for DOOM 3, bringing the Win32 edition of their horror first-person shooter sequel to version 1.3 (local US mirror ~ 32.4MB) and the Linux client/server update to version 1.3.1302 (local US mirror ~ 16.4MB). The new update adds support for Punkbuster as well as EAX 4.0, fixes ragdoll bounciness, and also comes with a few changes related to .pk4 downloads.  The new Linux version adds support for the Resurrection of Evil expansion, and the SDK now incorporates support for the add-on as well. Another mirrors: id Soft FTP, 3DGamers, FileFront, FileShack, WP, GH.
Fixes & Updates in 1.3:
============================
- PunkBuster support has been added.
- EAX ADVANCED HD support in the sound engine contributed by Creative Labs. Doom 3 base game comes with room reverb data.
- To utilize EAX ADVANCED HD in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0.
- Sound Blaster Audigy 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0.
- Server provides .pk4 file download URLs (http/ftp), client has internal download.
- New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in.
- .pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code.
- Fixed ragdoll bounciness.
- Fixed how Doom 3 detects LAN client vs. Internet clients.
- LZW compression of render demos.
- Fixed command line parameter passing.
- Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction
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