Prey Interview - interview
(hx) 08:18 AM CEST - May,12 2005
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Gamespot
has conducted
an interview with Scott Miller, CEO of 3D Realms, Chris Rhinehart, Human
Head project lead and co-founder, and Timothy Gerritsen, chairman and business
director of Human Head, talking about
Prey, their upcoming first person shooter. Here's a slice:
GS: How would you characterize the single-player portion of Prey? Is
the game attempting to be a more linear story-driven shooter that focuses on
characters and atmosphere? A more action-focused shooter that emphasizes
fighting off large hordes of enemies? A more open-ended, more tactical shooter
that places enemies and objectives in open areas and lets you tackle them in any
order using multiple approaches?
TG and CR: We're definitely going for a character-driven game that pushes
atmosphere and story within a high-action environment. However, the game isn't
so easy to categorize like that. We play with the environment and how you find
your way through it in a number of ways. Going in, we knew that the strength of
the Doom 3 engine was not large groups of enemies, but rather, very detailed
environments with fewer adversaries. We've spent a lot of time trying to really
play up those combat experiences to be more than just running and gunning and
mowing things down. Enemies do things you don't quite expect, and the world
itself is another danger both actively and passively. You can do things, or
things will be done to you, to change the environment as you play. You have to
stay on your toes and be ready for anything.
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