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 Gameguru Mania News - Apr,01 2005 -  
Red Orchestra: Combined Arms 3.2 - mod&map
(hx) 02:37 AM EST - Apr,01 2005 - Post a comment
Red Orchestra: Combined Arms 3.2, the hotly anticipated release of the multi "Game of the Year" award winning modification for Unreal Tournament 2004, is finally here! Coming to you in both a patch from version 3.1 (local US mirror Win32 3.1 to 3.2 patch install ~ 376.8MB ) and full installer form (local US mirror - Full 3.2 Install - Win32 ~ 680MB), this is one version anybody would be embarrassed to miss out on. This new version amps up the Eastern conflict of World War II with Vehicles, Artillery, Satchel Explosions, highly interactive maps, and much more (full changelog).
****Major Changes/Additions****

- Red Orchestra now has full bot support for infantry maps and functional bot support for all other maps. Bots will fight, use iron sights, capture objectives, follow
orders, attack/defend specific objectives, and more.
- Added the MG42 fully modeled with a true 1200 round per minute rate of fire.
- Added the IS2,Iosef Stalin 2, heavy tank. This tank features heavy armor and a large 122mm cannon that is  more than a match for any tank it will encounter.
- Added a new motion blur effect when explosions happen near you. This new "shell-shock" effect greatly enhances the immersion of the game.
- New and vastly improved prone movement system. Greatly  improves movement while prone while fixing many of the bugs with the prone system.
- Improved Voice Over IP support.
- New grenade damage model based on exposure. The less a player's body is exposed to an explosion, the less damage they will take.
- Vastly improved vehicle hit detection. Hit detection for vehicles now uses an ultra precise per-poly method to detect if a shot collided or not. This New system should also greatly reduce the load on the server's CPU as well.
- Improved internal damage modelling for vehicles including separate damage for the engine and ammo store areas that will do devastating damage to the tank when hit.
- Improved intra-vehicle communication with a new vehicle voice menu and vehicle test chat system.
- Added advanced friendly fire settings. Separate settings are now available to let server admins set different values for artillery, grenade, and standard damage types.
- Many optimization to decrease server side CPU load.
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