****Major Changes/Additions**** - Red Orchestra now has full bot support for infantry maps and functional bot support for all other maps. Bots will fight, use iron sights, capture objectives, follow orders, attack/defend specific objectives, and more. - Added the MG42 fully modeled with a true 1200 round per minute rate of fire. - Added the IS2,Iosef Stalin 2, heavy tank. This tank features heavy armor and a large 122mm cannon that is more than a match for any tank it will encounter. - Added a new motion blur effect when explosions happen near you. This new "shell-shock" effect greatly enhances the immersion of the game. - New and vastly improved prone movement system. Greatly improves movement while prone while fixing many of the bugs with the prone system. - Improved Voice Over IP support. - New grenade damage model based on exposure. The less a player's body is exposed to an explosion, the less damage they will take. - Vastly improved vehicle hit detection. Hit detection for vehicles now uses an ultra precise per-poly method to detect if a shot collided or not. This New system should also greatly reduce the load on the server's CPU as well. - Improved internal damage modelling for vehicles including separate damage for the engine and ammo store areas that will do devastating damage to the tank when hit. - Improved intra-vehicle communication with a new vehicle voice menu and vehicle test chat system. - Added advanced friendly fire settings. Separate settings are now available to let server admins set different values for artillery, grenade, and standard damage types. - Many optimization to decrease server side CPU load.
#Elite / Frontier - the classic in 3d space action gaming combined with trading