Half-Life 2: Deathmatch - Added SLAM, Stunstick and Crowbar - Added dm_steamlab - Fixed game_score entity not awarding points - Added team specific spawn points ( info_player_combine, info_player_rebel) - Optimized weapon firing effects bandwidth usage Source SDK - Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link) - Added ability to create new shaders. See Authoring Shaders In Source for documentation - Added new tool and source code of DemoTool.exe -- which shows the high-level structure of .dem files - Added source code for Source Model Viewer included (srcutilshlmviewer) - Added source for Half-Life 2's Airboat model - Fixed issues with Steam account names with ".." - Fixed FacePoser flex sliders - Hammer limits framerate in 3D views to 300fps -- eliminates overheating problems Source Engine - Fixed screenshots/save games being saved in the wrong place - Fixed hang in rcon server - Fixed server crash where banned players could retry/cancel quickly during connection - Fixed crash when a user specifies a heapsize that is too large - Fixed "play" command crashing on dedicated servers - Fixed bspzip'd assets in maps not loading properly - Added FCVAR_CHEAT to r_shadowids - HLTV port/server can be completely disabled by command line parameter "-nohltv"
#Half-Life - game resources