BR: Since the screenshot is taken using a SM1.1 renderer, can you tell me what improvements we'll see when using SM2.x and SM3.0 renderers instead of a SM1.1 renderer? Also, what difference will we see between SM2.x and SM3.0? Dany Lepage: The SM 2.0/3.0 version is in development at the moment but we aren't ready to talk about its advantages (beside removing gradients/banding) yet. As always, the improvement in quality we will get is dependent upon the amount of assets redesigned to take full advantage of SM 2.0/3.0 shaders. That said, some of the art in the game is going to look significantly better without having to restart from scratch.
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