GB: Tell us a bit about the magic system and how players will acquire spells. Are there a couple of the more powerful spells you can talk about? Panasewicz: Just like with character development - we prefer "quality" before quantity - which is also true for Sapkowski's novels, where witchers have access to a limited number of spells. There are just a few Gestures (special kind of witchers' magic), but all of them can be used in different ways enriching gameplay - offensive, defensive or simply buffing. For instance, the Aard Sign - a strong telekinetic burst of energy - knocks enemies back, puts flames out, throws light objects into air, and destroys fragile items in vicinity. But with a little practice it can be also used for more delicate manipulations or some powerful effects - like switching buttons at distances or smashing locked doors. Still in the world of The Witcher there are powerful magic users - friends and enemies of our hero, who can cast some powerful spells.
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