Neverwinter Nights 2 Q&A - interview
(hx) 10:53 AM CEST - Aug,20 2004
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has posted a
Q&A with Feargus Urquhart of Obsidian Entertainment as he talks about
Neverwinter Nights 2, their upcoming role-playing game. Here is a taster:
1UP: What goals do you have in mind for the project to help it go beyond just another expansion pack?
Urquhart: Several things. First, we're not going to use any of the art from the first game; there will be a totally new graphics "We're not going to use any of the art from [Neverwinter Nights 1]; there will be a totally new graphics engine."
engine. There are a lot of other new features that I can't talk about right now, partly because we're still working on them, but we really want to make sure this is a different product. One of the things with making a Neverwinter product is that you can't lose the main focus. We have to remember this this a game that's going to be modded, and we don't want to screw that up.
But our biggest focus right now is on the single-player campaign. I mean, the original campaign wasn't bad; some people criticized it, but I wouldn't say it was necessarily bad. But I finished both expansion packs to the first Neverwinter and not even I have finished the original game. So that's one of our goals: take what we've learned from Fallout and Planescape: Torment, and really make a great single-player game.
We've been thinking about a lot of older RPGs, and we have this feeling that something has been lost with recent RPGs.
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