GS: What impact do you hope Psychonauts makes on game players? TS: I hope it changes people's expectations for games, especially regarding originality and story. People say players don't want story in games, but I think that's because what they've gotten so far is bad story. I hope to give them good story so they realize that they can enjoy it! Also, creatively speaking, we're really going for it with this game; I mean we are not trying to be timid. We're putting the crazy stuff in there. And I hope that inspires other developers to do likewise, to make their games more unique and personal to themselves, so that we get more variety in games. I'm tired of seeing games that look like they could have been developed by any studio, anywhere. When Psychonauts comes out, I want people to say, "Man, only Double Fine could have made that game." And really, I want it to be that way for all games and all studios. I have a dream, GameSpot, I have a dream.
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