- The Sovjet Union still exists in the game. - Andrew Prokhorov: "The explosion is just one of the reasons why animals and humans are mutating, gruesome experiments by the military are also responsible for this." - The 30 km² Zone is divided into 18 sectors (because of performance issues) each of which varying 0.7 to 2 km². - There will be 36 main quests and virtually an unlimited number of randomly generated quests. - A situation GameStar experienced regarding the A.I.: While being chased by two enemies in a building they ran to an upper floor. The two enemies followed them. Reaching the floor, GameStar had to jump from a wall onto the ground because there was no other way out. One of the NPC stalkers noticed this and started to shoot at the editors and distract them while the other NPC stalker ran down the stairs again to the first floor to catch the editors and shoot from that position. - In main quests there will be a "scripted" path of actions, Andrew explains: "In one of the missions you have to infiltrate the stalker-base. To simulate a regular camp life we use scripts. However, as soon as you trigger the alarm the combat AI appears and your enemies act from now on independently." - DirectX 9 is to be shown at E3. - Glass of windows does not only burst, but single shards can be shot out, too. Shooting in closed rooms can be dangerous because of ricochets which can hurt the player. Different types of ammunitions have different effects. - Currently one day in the game equals to three hours in real life. - Besides gravitaional anomalies there will be ones with electrostatic discharges and deadly plants (just to name a few of course). - GSC will make sure that if fuel of your vehicle should be empty, the walk to the next vehicle won't last too long. - THQ plans a multiplayer beta test with 50,000 people a few months before release. - Though GSC has still planned Sept. 2004, GameStar estimates the release to be Middle of 2005.
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