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F.E.A.R.: Extraction Point Interview [22406]

 
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ggrobot
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Joined: 28 May 2004
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PostPosted: Mon Oct 02, 2006 10:34 am    Post subject: F.E.A.R.: Extraction Point Interview [22406] Reply with quote

FiringSquad has posted an interview with the game's producer Tim Hall of publisher i Games talking about
F.E.A.R. Extraction Point, TimeGate Studios' expansion pack for Monolith's action thriller. The expansion will be available later this year.

FiringSquad: The original game was critizised for its la

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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darknothing
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PostPosted: Mon Oct 02, 2006 11:54 am    Post subject: Reply with quote

i didnt notice the lack of level variety.. i was too bussy changing my pants from all the shit that collected in them... game was freaky with 5.1.... cant wait for this.
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Sabot
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PostPosted: Mon Oct 02, 2006 1:57 pm    Post subject: Reply with quote

Quote:
My favorite thing weve added are these green gas cylinders that take off like an RPG if shot. I cant shoot enough of them to be honest. Not only is it great fun if you can manage to use one to take some replicant out but they add this great element of danger as you never know when they will turn or bounce back towards you.


That was done in HL2.
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xxxx
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PostPosted: Mon Oct 02, 2006 6:43 pm    Post subject: Reply with quote

FEAR is a total drag. The first itteration was a bore, I wasn't even once moved by supposedly scary scenes and I felt it dragged on in a very linear way. It also didn't take me any time to finish. Shooting cannisters joy to me just shows the guy who said that hasn't played very many games. The expansion will only reside on my computer from a bit torrent link. I'm not paying for garbage. How many hours of play in the expansion? 7? Pfff. Ooh, we get to go in a subway and a hospital! Wohoa, that just gave me a reason to get it. lmfao.. Oh and lets not forget that formidable anti-cheat PB. Yeah, that stops anyone from cheating...
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