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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53575
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Posted: Sat Mar 11, 2006 2:37 am Post subject: Prey Developer Diary #9 [21122] |
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The 3D Realms website has Prey development diary #9 penned by Chris Rhinehart of Human Head. Here's a taster:
Prey really stretches the Doom3 engine, sometimes in ways it wasn’t designed for. It aims to create a convincingly organic-looking alien world full of curves and natural shapes from an engine designe
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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lmer Elite Member

Joined: 28 Mar 2005 Posts: 329 Location: Zagreb, Croatia
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Posted: Sat Mar 11, 2006 6:01 pm Post subject: |
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| 30FPS? That better be because of that strange endeavour of porting an OpenGL engine to a DirectX one while using a different CPU architecture. |
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Nosferatu Elite Member

Joined: 22 Sep 2004 Posts: 423 Location: Ukraine
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Posted: Sat Mar 11, 2006 8:39 pm Post subject: |
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| He said constant 30 fps, that means rarely/almost never below 30. I think that's ok and enough. |
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