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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53594
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Posted: Tue Mar 07, 2006 10:59 am Post subject: Red Orchestra: Ostfront 41-45 preview [21085] |
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Gamecloud has posted its impressions from playing beta build of
Red Orchestra: Ostfront 41-45:
Graphically Red Orchestra uses the same Unreal Engine 2 version the original mod did but Tripwire have definately pushed the engine to its limits for the stand alone game. The three maps we checked out had some incred
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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xxxx Elite Member

Joined: 07 Jun 2004 Posts: 1755 Location: Canada
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Posted: Wed Mar 08, 2006 7:34 pm Post subject: |
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| well hate to say, but those screenshots look like crap to me. The only thing that looks decent is the building.. and who cares? I don't play games to stare at buildings.. But I do stare close up at walls, the ground and the other players and from these screenshots, other than the buildings it looks like garbage. Pushing out everything of the Unreal 2 engine? pfff whatever. I hate games like this where developers are "I want to believe people are not using crosshairs". No crosshair to me means Developer=N00b. Iron sites was a neat idea but it should have never removed the crosshairs. Reminds me of GoldenEye for HL2 I tried, same stupid thing with no crosshairs. I don't care if N64 didn't have crosshairs, this is PC not console. Totally different worlds. GoldeEye on PC could take in lots more people if the developers weren't so naive. |
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