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Half-Life 2: DM update [18909]

 
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ggrobot
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Joined: 28 May 2004
Posts: 53575

PostPosted: Wed Jun 01, 2005 11:07 pm    Post subject: Half-Life 2: DM update [18909] Reply with quote

Updates to Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 2: Deathmatch
- Score in teamplay mode no longer wraps back to zero 0 when it goes past 127
- Fixed bug in player bounding boxes while

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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xxxx
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Joined: 07 Jun 2004
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Location: Canada

PostPosted: Thu Jun 02, 2005 6:07 pm    Post subject: Reply with quote

6 months later they fixed crouching exploits! Wow! But amazing how fast the landscape of crouch jumpers cleared up! I was told. It's leaguers who jump crouch, it's skill and it's required to be competitive.

My slant, well knowing that crouch is f'd and you can't give headshots while people are crouched, I'd have to say leaguers have mixed up skills with purposely using exploits to further their apparent skill. Further this by the fact they are crouch jumping all over the map. My question is, how do you feel superior or skilled knowing a) ur exploiting b) people know you are exploiting c) you have a cheap excuse to back the fact u r exploiting.

Well either way, it's fixed, half a year later. Thanks Valve, now we can return to some quality play not a bunch of cheap bastard exploiters ruining the game.
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