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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53578
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Posted: Sat Jan 26, 2019 12:19 am Post subject: Pillars of Eternity 2 Gets Turn-Based Combat [47391] |
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OObsidian is releasing a new patch for Pillars of Eternity 2: Deadfire which essentially adds the option of using turn-based combat. The game lets players pause the real-time combat normally. However, this new turn-based mode allows for a more tactical gameplay. According to game director Josh Sawyer, the idea for a tu
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Csimbi Elite Member

Joined: 05 Mar 2010 Posts: 5355 Location: The bright side of the dark side
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Posted: Sat Jan 26, 2019 10:56 am Post subject: |
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You know, most combat sequences were over in 10-30 seconds.
I don't know why someone'd want to slow it down to turns.
I guess it's some hardcore RPG fans who play on hardcore difficulty and want to have control over everything...
It's good thing that it will be a choice, but I don't see why the setting can be chosen only once. It should be changeable between combat sequences. |
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