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ggrobot Elite Member

Joined: 28 May 2004 Posts: 29553
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Posted: Sat Dec 15, 2012 10:12 pm Post subject: DUST 514 - Developer Diary: Weapons [34235] |
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Producer Thomas Farrer breaks down weapon categories and customization in this dev diary for DUST 514:
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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NyaR Junior Member

Joined: 19 Aug 2006 Posts: 155
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Posted: Sun Dec 16, 2012 12:25 am Post subject: |
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Whenever I hear devs praise the different customizations of their game it makes me thing the gameplay will be shit and based around micro transactions |
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Stumpus Elite Member

Joined: 11 Jun 2004 Posts: 1488 Location: The Dark Side of Mars
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Posted: Tue Dec 18, 2012 3:29 pm Post subject: |
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Just reminds me of Unreal tournament. There's no originality, everyone follows the same tried and trusted routes re weapons, everyone rips off everyone else's. I just prefer good old kinetic weapons in games, something that chews up the scenery is a good friend do you ever see a laser in real life hitting something and taking ages to go through it? That aint a laser then. _________________ "Hackers and DRM are Turning Gaming into a Nightmarish Clusterfuck" |
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