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First Borderlands 2 Details [31427]

 
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ggrobot
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Joined: 28 May 2004
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PostPosted: Mon Aug 08, 2011 10:28 pm    Post subject: First Borderlands 2 Details [31427] Reply with quote

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Koogle
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PostPosted: Tue Aug 09, 2011 1:05 am    Post subject: Reply with quote

Hopefully much better vehicle physics/collisions, nothing good about driving past the side of a rock and getting stopped by it immediately.

Another thing I really hope they do is better level transitions. So you really get sense of playing in a big open like world, instead of loading different maps.

And really sort out the pc interface for everything! Like items and comparing them, and looking at quests & the map locations. Really consolized having such separated UI layouts, heck you even had to mod the UT engine files it to make the fucking mousewheel on work on in game items for faster scrolling through collected item +junk. Heck even selling it or dropping it on the floor to make room was so badly designed for the PC version.

I liked claptrap but add more variations to the quest of finding a repair toolbox Razz

Quote:
Gearbox also promise greatly improved enemy AI


Yeah good, the AI could be pretty dumb.. mainly it was those situations where you could see an enemy nearby but they just walked about like they didn't have a care in the world, while I've just wiped out most their all the entrance guards.
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