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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53575
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Posted: Tue Sep 29, 2009 4:07 pm Post subject: DX11 Tessellator in S.T.A.L.K.E.R. Call Of Pripyat [27903] |
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PC Games Hardware has posted an interesting article on DX11 Tessellator in S.T.A.L.K.E.R. Call Of Pripyat. Here\'s a taster:
With the DirectX 11 Tessellation GPU accelerated polygons are divided so that the developers can use more detailed models. Tessellation splits already existing triangles - almost every 3D mode
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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