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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53567
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Posted: Sun Jun 07, 2009 1:31 pm Post subject: Tech Wars: ODST vs. Killzone 2 [27293] |
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Eurogamer has posted an interesting article in which they look at what improvements are being made to Halo 3 tech, for ODST, with the competition for \'most technologically advanced shooters on console\' growing more intense following the release of Killzone 2. Here\'s a taster:
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All of which leaves the two-yea
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Sabot Elite Member

Joined: 11 Jun 2004 Posts: 2397 Location: The Dark Side of The Moon
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Posted: Sun Jun 07, 2009 3:22 pm Post subject: |
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Couldn't care less what either of these games LOOK like! I owned Killzone2, but boy was the AI as thick as $hit! That AI colleague should have had a band aid tattooed on his THICK skull! Pointless add-on is what he felt like. Lying every where with a first aid kit permanently floating above it's head.... The other thing that pi$$ed me off was the fact that the enemy would take DOZENS of shots at point blank range to kill them (ONLY if you waited until the initial animation cycle of being hit had completed..... If you had fired within the animation it was totaly pointless.) There is NO skill required in these games and it's not fun either when the screen throws dozens of (bullet proof) enemy at you to compensate for poor programing.
When you play Red Faction Guerilla, that has brilliant level design,physics, scale and AI. + brilliant fun MP, You see what can be done over money wasted on JUST graphics.
If the game was about MP then fair enough, but it isn't. Next time concentrate 50/50 on both sides or just do one or the other. |
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strangestsensation Elite Member

Joined: 13 Sep 2008 Posts: 320
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Posted: Mon Jun 08, 2009 8:58 pm Post subject: |
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| Stumpus wrote: | Couldn't care less what either of these games LOOK like! I owned Killzone2, but boy was the AI as thick as $hit! That AI colleague should have had a band aid tattooed on his THICK skull! Pointless add-on is what he felt like. Lying every where with a first aid kit permanently floating above it's head.... The other thing that pi$$ed me off was the fact that the enemy would take DOZENS of shots at point blank range to kill them (ONLY if you waited until the initial animation cycle of being hit had completed..... If you had fired within the animation it was totaly pointless.) There is NO skill required in these games and it's not fun either when the screen throws dozens of (bullet proof) enemy at you to compensate for poor programing.
When you play Red Faction Guerilla, that has brilliant level design,physics, scale and AI. + brilliant fun MP, You see what can be done over money wasted on JUST graphics.
If the game was about MP then fair enough, but it isn't. Next time concentrate 50/50 on both sides or just do one or the other. |
When is Red Faction out on PC? |
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strangestsensation Elite Member

Joined: 13 Sep 2008 Posts: 320
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Posted: Mon Jun 08, 2009 11:09 pm Post subject: |
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| Thanks for the info. Thought it was out soon. |
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Sabot Elite Member

Joined: 11 Jun 2004 Posts: 2397 Location: The Dark Side of The Moon
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Posted: Tue Jun 09, 2009 3:36 pm Post subject: |
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I've spent an absolute eon on Red Faction just messing about with it. It's a true sandbox game and i've barely touched it! If only it came with an editor  |
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