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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53564
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Posted: Sat Jan 21, 2006 2:15 am Post subject: SiN Episodes Dynamic Difficulty Explained [20710] |
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Ritualistic has published an article on the dynamic difficulty system that Ritual is putting into SiN Episodes:
The Dynamic Difficulty system is one of the most interesting and complex aspects of the first SiN Episodes installment, Emergence. It constantly analyzes the player's performance and their actions, and
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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v1m Junior Member

Joined: 10 Jun 2004 Posts: 194
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Posted: Sat Jan 21, 2006 9:34 am Post subject: |
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Fascinating stuff, and there's a lot you can do. Change attack vectors, for instance, sending the enemy over the rooftops rather than through the same door. Have it set traps to lure you into a group. Or deal with one of the silliest conceits in all FPS gaming: the idea that the enemy is only ever ahead of you (so you can run back and get those supplies you need).
I'd like to see AI development take off, finally. Now that FPS games all basically look and play alike, it's the last thing that can be done to differentiate them. |
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