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Prince of Persia: Warrior Within Q&A|
(hx) 12:08 PM CET - Nov,18 2004
Ubisoft has released a pre-arranged Q&A with an unnamed producers of Prince of Persia: Warrior Within, as they talk about their upcoming action-adventure game sequel for PC and console. Prince of Persia: Warrior Within will be on shelves in November.
Q: Why did you choose to add the Powers of Time in the Prince of Persia
This idea came in the early stages of Prince of Persia
: Sand of Time. As the game was all about pitfalls and traps, it was getting
pretty frustrating and unforgiving. So the idea to redo an action was born. In
fact, it's a philosophy : dying in a game is not fun. The thrill of dying is
cool and it's what we wanted the player to experiment and feel. So, it soon
became obvious that we needed to revolutionize the way checkpoints were made in
games. Basically, the Rewind feature is a checkpoint that follows you all the
time as long as you have Sands at least) so that you can enjoy what the game is
worth: gameplay. As soon as we got this Rewind feature, we needed a background
to explain the power, we couldn't just say "hey, you can rewind time in our
game". We needed to make this power part of the environment, part of the story,
part of the whole thing... So we came up with the idea of the Sands of Time,
then it was not just a gameplay thing: it was justified by everything: the
story, the gameplay, etc...
Q: Will the first game's time powers return in Warrior Within ?
Yes, they were a central feature of the game storywise
and gameplaywise. As the story in Warrior Within is still focused around the
Sands of Time, we wanted to grant the player a lot of different time related
abilities. Of course, the Prince is still able to use the rewind to prevent any
harm to himself.
The slowdown ability was changed a bit so that the prince is no more affected by
it, allowing him to go faster then his surrounding environment and enemies. This
is especially interesting in trap sequences or with moving objects. Will also
added some new time related abilities that the prince will gain throughout his
So basically, we kept all the good things of POP : SoT but we also added some
other stuff : the Breath of Fate to name one only, is a devastating attack that
consumes a lot of Sands ...
The whole thing is that we have, this time, combined the Time Powers not only
with Fight but also with the Level Design so that it's not just a fancy trick
but we get sure that the game is calling for those Powers to be used.
Q: Are they used the same way? How do they differ from the ones in Sands of
As mentionned before, the slowdown was changed quite a
lot, so it is now also very usefull during fights. You can slowdown your
opponents and really bash them while they are slowed down. Some enemies are, for
example, really fast in fact so fast that you gonna have to ... Slow them down
Q: Other than reversing and slowndown time like before, what are the new
"time" powers in Prince of Persia Warrior Within?
The Prince now can use the Sands of Time as a real
weapon: we give players several devastating attacks based on the time powers
cause we wanted to embedded them into the fight system.
The prince will gain other abilities like the Ravages of Time that will allow
him to attack really fast for a small period of time. It's like suddenly turning
berserk and hitting your opponents at the speed of light.
The prince will also gain the ability to launch shockwave attacks, by slowing
down time and then releasing the compressed timewave toward his enemies. This
power will grow in intensity through the course of the game and it's effect will
range from grounding all the opponenets around the prince, to destroying
everything in his immediate surrounding. This very powerfull power has to be
timed carefully since it can be interupted if the prince gets hit.
Here again, we made sure that these powers will actually be used by the players.
When you're surrounded by many enemies and you have only a tiny health points
left, time powers are at the rescue for sure.
Q: How does the time travelling work. Are there "things" you can go to, to go
back and forward in time?
On the Island of Time, it is said there are portals that
allow people to travel in the past, before the creation of the Sands of Time.
The time travel itself will allow him to go back in the past and try to prevent
the creation of the Sands. He will also be able to make changes in the past and
see the consequences in the present. That power is not Prince related at all, it
goes with the specific location the Prince is : where the Sands have been
created. So, in those portals the Prince will be exposed to such big amounts of
Sands that he'll indeed gain the new powers.
Q: In terms of design, how did you work to create levels in two various
times. Will players have to play the levels the same way in past/present ?
We wanted to give the players the experience of the
ravaging passage of time. In the present all the island is ruined and destroyed.
When the prince travels to the past he will discover massive, rich and
oppressive structures. The rooms are not the same anymore, the access passages
change allowing for more exploration. This enables us to work on two main
emotions, oppresion in the magnificient past and desolation in the ruined
present. But also, the very cool feeling we play with is that we let the player
thinking : " Ok, I've been there already... I know what to do in this room " but
in fact... no, you don't know anymore : you yourself changed and altered the
level design : that's extremely immersive.
Q: The last game introduced the innovative concept of rewinding time. What
innovations are you most pleased with in Prince of Persia Warrior Within?
Clearly the fighting system was one of our main focus.
If it's not broken don't change it. We knew that most elements of Sands of Time
were working really good, except the fight that was criticized as being
redundant and repetitive. So we focused on a system that would allow the player
to make very simple choice on a very regular basis. So the FFF was born with the
idea to have different key effects link to different abilities of the prince.
All in all it's pretty simple and fun to handle but allows for a lot of
Q: If you had the ability to use the sands of Time in real life, how will you
In fact, that's a very interesting question that
should be only be asked to wise men !! Because it's such a great power. To tell
the truth : I don't think I would like to know the future. But being able to
rewind time for a short glimpse can definitely be useful in real life. In fact,
the whole thing behind time is that you cannot change your fate : each time you
try or you think you do, you're in fact getting closer to your fate.
Q: Is there anything else you'd like to add regarding Prince of Persia
It's not always easy, but we decided to go the risky
way with this game, trying to give players all the basic elements that are part
of the Prince of persia franchise (organic mix beetween exploration, puzzles and
fights, very immersive setting and strong storytelling) but also surprise them
in a lot of different ways and ultimately renew the fun and pleasure in the
game. In regards with the story we took some risks also and hope that the twists
will work as well as we hope so that the experience will have a lot of emotional
The whole game will be a totally new experience that will be very different from
all the previous POP you've seen. When you are working on a franchise of this
extent as Prince of Persia, you have to always bring new features, new settings
and new ideas in way to keep the game challenging to his fans. In this new
sequel, many changes are brought to give the player a completely new immersive
experience that he won't be able to forget!
release: November 2004
|cyberstorm||(09:35 AM CET - Nov,19 2004 )|
what is the camera like in that game? is it that one depending on where u stay and which angle etc.?
|Anonymous||(07:16 AM CET - Nov,20 2004 )|
I'd believe the camera controls will be just like in the first POP, which is perfect. You could actually rotate the camera around your character, helping exploration. And in many cases, you can't move the camera: it remains static with the same angle (or somehow slowly following you when moving, climbing etc). That too is great because not only it helps you deal with traps and all, but makes the game more impressive.
The first POP I played on xbox was great and I'm gonna be playing the sequel for sure.
|Anonymous||(04:50 AM CET - Nov,21 2004 )|
|the POP:Sands of time is the best game i have ever played on the PC. Period.
The graphics are amazin, it has a very nice sound track, the controls are very simple and the camera movement is great!
I hope POP: Warrior Within continues the good work.