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American Conquest (hx) 05:42 PM CET - Mar,24 2003
American Conquest is historical real-time strategy game from the same team who worked on Cossacks: European Wars and its add-ons. Needless to say that the team is very professional and owing to the RTS development experience gained while working on previous projects. If you ever played Cossacks - battles with thousands of units on the map, you probably already know what I'm talking about. Unlike Cossacks, American Conquest is about the history of American continent exploration. The game covers a period of 300 years packed with various historical events, starting from Columbus's discovery of the continent and up to the War of Independence in the United States (centuries 15-18).
You will start playing as Columbus discovering the continent and then gradually move along the milestones of American history of the time. The difficulty curve will grow smoothly through missions. Initially in the game you, just as the first European travelers to America, will learn how to build fortifications, survive in the hostile territory, carry out exploration of the territory and establish diplomatic relations with Natives. The gameplay is half Cossacks, half new. There are many innovations implemented such as doubled unit limit, units go inside houses, unit morale and experience, better animations, physics, water effects, photorealistic textures and so on. The missions cover a variety of simple and complex objectives, including defending an area for a specific amount of time, reaching a resource goal, setting up an outpost, or capturing enemy territory, etc.
American Conquest features 12 different nations (including three colonial powers England, France and Spain, and smaller tribes such as the Incans, Aztecs, Iroquois, Huron, Pueblo, Delaware, Mayan, Sioux and Algonquin, each with its own appropriate characteristics, unique units, and building facades), 42 campaign missions (they include Columbus' Voyage, Pizarro's Raids, The Seven Years' War, Tecumseh's Rebellion...), over 100 different units (with several types of attack - both melee and ranged + morale and combat experience), up to 16000 units on the map though you can win even with a small group of troops, combat formations of infantry, cavalry and artillery in line with historical accuracy, six resources (food, wood, gold, iron, stone, and coal), a rich game world with flora and fauna - four climate zones - northern, moderate, desert and tropics, a variety of landscapes, random map generator, editor and multiplayer support up to 7 players.
Overall, American Conquest contains all the necessary elements for a
compelling real-time strategy title. I do not think that American Conquest will
disappoint you especially if you are a large fan of Cossacks. This game will
make the waiting for the upcoming Cossacks sequel all the more bearable. You can
also download&check this
SP Demo /
MP Demo.
System requirements: Pentium II 450 MHz or similar (Pentium III 1 GHz recommended), 64 MB RAM (128MB recommended), Video board supporting DirectDraw, SVGA Monitor supporting 1024x768, DirectX 8.1, Sound card, 1,3GB HDD space.
snd: 4/5 - satisfying, very nice music, reasonable effects for the weapons gfx: 4/5 -
solid, revised Cossacks engine allows for several-thousand units to fight in any single battle, amazing attention to detail, water effects are particularly nice playability: 4/5 -
full historical background - each mission presents a remarkable insight of past conflict, skirmish, random map generator, level editor, multiplayer LAN/Internet up to 7 players, sometimes too complicated, no specific tutorial missions
genre: historical RTS release: February 2003 developer: GSC Game World the game is similar to: Cossacks publisher: CDV
| Overall: 80% |
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last 10 comments:
SUPER KING | posted - Mar, 24 2003 - 18:28 | i love the game but there was a few things missing like the thing i use the most WALLS lamo need that to build my super kingdom but other than that great game |
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yep | posted - Mar, 25 2003 - 08:25 | very strange game indeed, never ever controlled an army of this size.. that this game allows you to. Very impressive :) |
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Fernando | posted - Apr, 03 2003 - 01:07 | Is it strctly based in history, or can I make my own history version? It means, can I select a certain european procedence and conquer the whole continent? Or play with the natives and beat the invaders? |
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LOADER WOOOOO DOWN | posted - Apr, 21 2003 - 23:51 | THE GRAPHICS SUCK JUST LOOK AT THE SCREEN SHOTS. ITS BORING. ITS LIKE WATCHING A MOVIE WITH ZOOM FACTOR OF 25%. |
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burt and ernie | posted - Apr, 23 2003 - 00:36 | the music is bloody annoying . so i shut it off. other than that i think that in needs so more blood and gore. its too
"power level base" which is lame i when
give me a break here. oooo ships can take 10 hits whatever its lame. you'll see you when you use the ground troops. |
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gary redgrift | posted - Sep, 21 2003 - 23:37 | american conquest is a superb game if you're looking for an epic rts. when playing other similar games they don't have the feel of depth and detail such as morale,supplies,proximity to home base,experienced troops,formations,drummers,standard bearers etc etc....
a/c is user specific, you either like it or not. personally i think it's gr8!
try taking on more than one enemy such as france and britain on hard setting, what a challenge! you don't know whether to laugh or cry as you get swamped! lol. |
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Joseph Lionheart | posted - Oct, 29 2004 - 20:17 | Its great game with great graphics!
feel of 3d, mountains, houses WITH A REAL SIZE!
I love RoN too, but humans or tanks bigger or same size of buildings. (sucks)
this one is good and you can build up to 16000 units (this is F......A..)
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Tapey | posted - Nov, 28 2004 - 16:27 | wicked game - great graphics as well as being able 2 take controll of massive armies. |
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