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Jagged Farm: Birth of a Hero Q&A (hx) 10:50 AM CET - Feb,11 2007
We got a chance to talk with Yaroslav Shklyar of GFI (Game Factory
Interactive), the game designer of Jagged Farm: Birth of a Hero, to find more
about their upcoming real-time strategy game where you must defend against
attacking Pigs trying to take over the world. The game should be available in
Q2/2007.
GGMania: Could you introduce yourself to our readers and tell them a little
bit about what you do on Jagged Farm?
Yaroslav Shklyar: My name's Yaroslav Shklyar, the
game designer for Jagged Farm: Birth of a Hero.
GGMania: Can you give us an overview of Jagged Farm, telling us what the game
is all about?
Yaroslav Shklyar: Well, Jagged Farm: Birth of a
Hero is a real-time strategy, with the main hero Gluk'OZA and her band that make
up their mind to snub the rebelled pigs. The game starts with a road accident
the popular Russian singer with her team get into during their world tour. The
band is rushed by unknown inhabitants and can't move further as their car is
broken and some musicians are lost. Gluk'OZA goes to the country to sort
everything out. There she founds out that the village is captured by the pigs
and makes up her mind to settle everything down. Impressive fights, funny
heroes, interesting tricks, a giddy whirl of pleasures - everything will raise
your mood.
GGMania: What can you tell us about the storyline of the game?
Yaroslav Shklyar: As I already told you, Gluk'OZA
gets into trouble on her way. She goes to the country and comes across a
villager who unfolds what the matter is. It turned out that dwarfish piggy
SvinoZka, who used to live in one of the country-houses was evicted by the
owners. It nursed a grievance against them and began to brood over schemes of
vengeance. Every evening it gave fiery speeches in front of its brothers about
human injustice, humiliation they bear from other animals, about their
destination, about the future when pigs will rule in the world of animals and
people. Its ideas found support among the others and every its speech they met
with wild applause and approving scream. Nobody could even imagine what it all
would turn into. The pigs gathered into assault brigades, handled trainings of
their military divisions. A few days ago this nightmare began. Country people
tried to resist swine hordes but found themselves unready for such massive
attacks. Pigs encamped a part of the village that was hard to recognize. Houses
are empty, pigs walk along the streets and everything seems to be destroyed very
soon. The villagers have nobody to help them. Gluk'OZA decides to take matters
into her own hands. She can't imagine yet what a serious battle is in store.
Animals which stand against pigs made up an alliance but it's not strong and
numerous yet. Gluk'OZA acts as a leader and heads fighting drag detachments. The
singer and her team, as you may guess, are the main characters.
GGMania: What playable sides will the player get to use in Jagged Farm?
Yaroslav Shklyar: There are pigs full of themselves
and people - teammates who stand in opposition. Almost all the animals from
neighborhood come to help Gluk'OZA. They are beavers, moles, bears and many
other volunteers.
GGMania: How many different kinds of units are there and do they gain
experience, abilities or skills over time? What is one of your favorite units?
Yaroslav Shklyar: There will be several unit
classes: light infantry, heavy infantry, light and heavy equipment, aircraft. As
for general units, there are about 100 of them available at your disposal. As
far as unique units are concerned, there will be 50 of them. You will be able to
improve them in the immediate mission, but not in the battle. There is a special
period of time to do it before each mission. All the troops have 3 levels. You
can buy them between missions for money or upgrade them during the game by
eliminating hostile units. So, I mean, if the detachment killed a definite
number of enemy units, it automatically upgrades its level. It's necessary to
note that a level and an upgrade are two different things. The level improves
only attack and armor indicators. The upgrade is a change of weapons (an
increase of an attack and, obviously, armor) and, as a rule, an access to
abilities. As for my favorite units, ha-ha, I like them all :-)
GGMania: Can you reveal a bit more about the heroes in the game?
Yaroslav Shklyar: Of course. There will be 9 heroes
so called leaders with their own unique abilities. As a matter of fact, leaders,
I mean, heroes, will be people with their own abilities.
GGMania: How will resource management be handled in the game?
Yaroslav Shklyar: There are resource points,
basically gold mines, on the map. When you capture them, they bear you resources
which you need to buy new forces, improvements, extra detachments. Thus, you'll
need gold all the time during the whole game.
GGMania: How is combat handled in Jagged Farm?
Yaroslav Shklyar: We'll handle all the combat
operations in a completely 3D animated world. 90 per cent of our time we'll
devote to military actions. An army is formed before a mission that consists of
different detachments, such as a goat troop, mole and penguin troops and many
others. We enter the mission with this very army. If the detachment loses a
soldier, we can order reinforcements in case we have enough resources. As a
matter of fact, this system reminds the one you know from such games as Company
of heroes and Warhammer 40 k. Otherwise, if the detachment is completely
destroyed, we have nothing to replenish. Thus, our task is to look after the
troops and try not to lose them during the mission.
GGMania: Will A.I. have enough power to put the veteran players into a
decent challenge? How strong will it be?
Yaroslav Shklyar: An A.I., opposed to the player,
will keep the player amused during the whole game.
GGMania: What other gameplay elements in the game do you consider to be
important and/or unique? Will there be anything new that we've never seen
before?
Yaroslav Shklyar: We are not claiming to come up
with something unique or unseen before. This is a simple game. In fact, it's all
about fun, amusement, humor and very simple gameplay.
GGMania: Can you give us an example of specific missions in the game?
Yaroslav Shklyar: I'll keep it a secret for the
time being.
GGMania: What can you tell us about the engine that is being used for the
game?
Yaroslav Shklyar: Jagged Farm: Birth of a Hero is
based on the engine of our game Officers that was developed taking into
consideration all modern trends. It features dynamic shadows and self-shadowing,
dynamic clouds, weather effects, per pixel lighting, particle systems,
destructible objects and many other effects.
GGMania: What kind of hardware should players have in order to experience
good game performance?
Yaroslav Shklyar: Well, mid-end will do for it :-)
You won't need to upgrade your computer immediately.
GGMania: What can you tell us about the multiplayer portion of Jagged Farm?
Yaroslav Shklyar: The game offers one campaign
that consists of 9 missions, connected with a storyline. The campaign is based
on the plot. At the moment we're working over a single-mode game in the form of
a campaign. As for multiplayer, we're not ready yet to talk about it.
GGMania: What's the current status of the project, and what remains to be
done? When will it be released? Are there specific plans to release the game in
the US?
Yaroslav Shklyar: The development is in full swing.
The release is planned for Q2, 2007 both in Russia and the USA. At the moment
we're just looking for a western publisher.
GGMania: Thank you for taking the time to answer these questions. Finally, is
there anything else you'd like to add about Jagged Farm?
Yaroslav Shklyar: ou're welcome. Thank you for the
interesting questrions. We hope, strategy fans will enjoy the game and we, in
our turn, we'll try to do our best to keep them amused.
genre: real-time strategy release: 2007/Q2 developer: GFI UA publisher: GFI
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