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(hx) 08:52 PM CET - Nov,04 2006
Battlefield 2142 is the sequel to Battlefield 2, Battlefield Vietnam and Battlefield 1942. This time, the game take place in the year 2142, there is only two military superpowers-the European Union or the newly formed Pan Asian Coalition. The battlefields will shift from a wintry and war-torn European landscape to the arid sands of North Africa. This also means there are only two factions in the game. Surprisingly, there is no third faction this time. Differences between the two teams are generally superficial, with slightly higher damage from EU assault rifles and faster firing rates for the PAC guns. For the most part, the factions are mirror images of each other except with different art, and teammates crying out in Russian when playing for the PAC.
If you've played Battlefield 2, then you'll feel quickly at home in Battlefield 2142. In case you are unfamiliar with any of the previous games in the series, they are class-based multiplayer shooters featuring not only infantry combat but also vehicles, aircraft and gun turrets that can be manned by one or more players. Multiplayer sessions can have up to 64 players in two teams fighting for map domination in what is essentially an elaborate version of capture-the-flag. Team coordination is necessary to play the game properly, so much so that a team can elect a commander to guide it to victory.
Gameplay in Battlefield 2142 includes the classic conquest mode of play with up to 64 players, but it also introduces a new 48-player game mode called "Titan" mode, in which each team has a large flying warship, called a Titan, that hovers above their base. A team can only win by destroying the Titan's energy shield, then boarding it, reaching the reactor core and blowing it up. Destroying this means your team wins the round. It also means a great deal of teamwork is needed, especially when both Titan's shields are down. Fans of Tribes will find Titan mode to be pretty similar to what Tribes offered except Battlefield 2142 lacks jetpacks.
What about weapons? There are no laser or beam weapons here. Instead, you'll get futuristic versions of today's weapons. There's an assault rifle, a sniper rifle, a missile launcher, and a light machine gun to equip the game's four classes. That's right: There are only four classes in the game, down from the seven seen in Battlefield 2, though these new classes are a lot more flexible and customizable. The classes can be described as a combination of two of Battlefield 2's classes:
- Recon: A combination of Special-Ops and Sniper, can carry explosives
and anti-personnel mines, and have the potential ability to cloak.
- Engineer: Anti-Tank and Combat Engineer, can repair assets/vehicles
- Assault: Assault and Medic, can heal and revive comrades.
- Support: Traditional support role and can deploy auto defense turrets
as well as replenish teammates with ammunition. Support players can also deploy
shields that block small bursts of fire or detect cloaked recon troops.
Each class has two 'trees' of weapons - for example the Assault class can unlock a medic tree which gives them a defibrillator and other useful tools. You must make your way up the upgrade tree, buying add-ons and equipment before unlocking a weapon. Remember, even something as simple as a grenade, or the revival ability of the medic pack or an engineer's mines needs to be unlocked before you're able to use it. In addition, the classes are now given an option to customize your soldier at spawn time, with heavy or light body armor, two types of equipment, a helmet, and a weapon. Unlocks are available to be chosen and used at the time awarded, unlike Battlefield 2 which required a reboot. The biggest issue with the unlock system is that nearly everything is inaccessible at first. New players don't even get grenades, which can be frustrating when you hop onto the battlefield and the bots are better equipped than you :-]
In addition to the standard assortment of tanks, APCs, and jeeps you would expect to find, two new vehicles have been added. Airships fulfill the roles helicopters once filled, coming in both attack and transport variations, these new craft are easy to grab and fly. The most distinctive addition to the game is a mech-like walker, massive armored weapons platforms on two legs that can dominate the battlefield. The walkers are basically separated into two parts, the top and bottom halves. The bottom is controlled by your keys while the top is mouse-driven.
Battlefield 2142 was shipped with 10 maps in total (Minsk, Belgrade, Fall of Berlin, Verdun, Cerbere Landing, Camp Gibraltar, Suez Canal, Tunis Harbor, Shuhia Taiba, Sidi Power Plant), of which 5 of them are edited into Titan maps. All maps are split into two regional settings, with seven maps within a European Theater and eight maps within an African Theater. Despite the maps are well designed with a wide variety of layouts and locations, that's the lowest amount of levels for any Battlefield game out of the box. While I'm certain that the developers will release some kind of 'booster packs' for the new game down the road we think that for $50 a few more levels would be more appropriate.
The game itself has its ups and downs. The new Titan mode is a great change of pace from the classic Conquest mode of the previous Battlefield titles (I find myself playing it exclusively), but fighting inside a Titan can be glitchy at times. The game comes with plenty of unlockable weapons and gadgets to keep you busy for a while. If you have $50 to spare, and like Battlefield 2, you should probably give this a try - but first try the demo!
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Minimum: Windows XP with latest service pack installed, DirectX 9.0c
February 2006 edition (included), Intel Pentium 4/AMD Athlon 1.7 GHz or
equivalent, 512 MB RAM, 128MB DirectX compliant video card*, Pixel shader 2.0
and above. (AGP and PCIe only), DirectX 9.0c compatible Sound Card, 2.2GB
of space is required to install the game,
128kbit Cable/DSL Internet connection.
Recommended: Intel Pentium 4/AMD Athlon 3.0 GHz or equivalent,
1.5GB RAM, 256MB DirectX compliant video card, Pixel shader 2.0 and above.
(AGP and PCIe only), Sound Blaster X-Fi series from Creative Labs, 512Kbit
ATI (tested with Catalyst v6.8) - Radeon 9500/9700 series, Radeon 9550 series,
Radeon 9600 series, Radeon 9800 series, Radeon X300 series, Radeon X600 series,
Radeon X700 series, Radeon X800 series, Radeon X850 series, Radeon X1300 series,
Radeon X1600 series, Radeon X1800 series, Radeon X1900 series /Laptop versions
of these chipsets may work but are not supported/
NVIDIA (tested with Forceware v91.31) - GeForce 5800 series, GeForce 5900
series, GeForce 6200 series, GeForce 6800 series, GeForce 7300 series, GeForce
7800 series, GeForce FX 5700 series, GeForce FX 5900 series, GeForce FX 5950
series /Laptop versions of these chipsets may work but are not supported/
In order to play Battlefield 2142 online, you must have the following ports open
in your firewall: TCP 443, TCP 17475, UDP 27900, UDP/TCP 29900, TCP 80, TCP
4711, UDP 27901, UDP 1500-4999, UDP/TCP 1024-1124, UDP 29900, UDP/TCP 27900, UDP
16567, UDP 55123-55125, UDP/TCP 18000, UDP/TCP 18300
Note: Battlefield 2142 requires the game DVD to remain in the disk
drive for play unless puchased online from EA and downloaded with the EA
snd: 5/5 - sounds of the battlefield are terrific, great music
gfx: 4/5 -
graphics engine is showing its age, some nice effects, physics could be a bit better
playability: 4/5 -
fun/addictive multiplayer action, vehicle combat still great, new Titan mode, 10 huge maps, four classes, new weapons and vehicles, improved inferface, only two new factions, single-player supports only the traditional conquest mode, load times remain as long as ever, Punkbuster cheat prevention isn't auto-updating, many bugs, EA is using your IP address to bombard you with vaguely relevant in-game advertising
|genre: multiplayer sci-fi FPS|
release: October 2006
publisher: Electronic Arts
|darknothing||(05:00 PM CET - Nov,05 2006 )|
|not a bad review.. like you said needs more maps for the price.|
|layzee||(09:52 AM CET - Nov,06 2006 )|
|I'm sorry...the next time you want to post a review to your site, have someone write it who has a gd reasonable grasp of the English language. I realize most people can't even come close to constructing anything that resembles an intelligible sentence, but that doesn't excuse the trash you have writen. If I had a couple of hours to waste I'd give you a line-by-line edit of the garbage that you want to pawn off as good writing, but unfortunately I don't have that luxury. Take a 100 level college course on writing and then try again.|
|djdidge||(12:05 PM CET - Nov,06 2006 )|
|Pompus idiot layzee.|
|xxxx||(03:41 PM CET - Nov,06 2006 )|
|Ouch, I didn't find the english that bad myself. Reasonable review imo.|
|djRom||(06:10 PM CET - Nov,06 2006 )|
|Yeah, I don't really see what he talking about...
Anyway, I'm curious as to why the game requires so many ports to be open and available to it to play it.
|Ravenheart||(07:24 PM CET - Nov,06 2006 )|
|djRom> Yeah, I don't really see what he talking about...
Anyway, I'm curious as to why the game requires so many ports to be open and available to it to play it. Cuz EA has a ton of backup servers for the in-game ads...
|Safer||(11:45 PM CET - Nov,06 2006 )|
|layzee; Are you by any chance a troll? I mean... you're green and all that... but I'd better ask first. :3|