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Agatha Christie: And Then There Were None
(hx) 03:40 PM EST - Dec,19 2005

Agatha Christie: And Then There Were None is a mystery adventure game based on one of Agatha Christie's most celebrated novels of the same name (also known as Ten Little Indians). The plot of the novel revolves around 10 strangers who have been invited to a special party at a mansion on a remote island. The host of the party never shows up, but instead leaves a recording telling them all that they're all going to die, one by one, because at some point in their lives, they were each involved in a murder.

In the game you play the role of Patrick Narracott (a completely new character created for the game), the enigmatic brother of the Boat Keeper, who appears to have a bit of a dark past himself. Narracott is the boatman who transports the other characters to the island. And since he's filling in at the last minute for his sick brother, Fred, he's completely innocent of murder. Your job will be to try to figure out how to get off the island alive, though you'll also try to both uncover the murderer and save as many of the guests as possible, including the fetching young woman who may have captured your heart. The plot shouldn't be too hard to follow; even for those who may not have read the book or seen any of the movies on the subject matter, and stays fairly true to form.

The gameplay in Agatha Christie: And Then There Were None should be instantly familiar to adventure game players. The game takes place from a 3rd-person perspective, and you control Patrick Narracott simply by clicking where you want him to go. The game takes place in multiple types of locations, such as the many rooms of the mansion, an abandoned fishing village, the outer cliffs of the island, and surrounding beaches. You'll spend a lot of time collecting items, recording written clues, and interviewing the other characters. The dialogue in-game is handled by offering a variety of choices of what to say to each of the characters. You simply click on them and a list of things to say will pop up. The actual gameplay is fairly good. The puzzles provide a good challenge, and are quite fun, but unfortunately, getting to the fun can be quite an exhausting process. For instance, there is one puzzle involving forming a phrase with a series of blocks and the phrase formed is so random, that many gamers will just jump online and find a walkthrough. Several puzzles can be solved at any time, while there are also puzzles that don't need to be solved at all. There is the option of multiple different endings, all spurred by different events. Many side-quests are also available that deviate from the plot and offer you a chance to delve further into the game.

Overall, Agatha Christie: And Then There Were None is not a bad game. If you're a big Agatha Christie fan or you just really, really love classic point&click adventure games, this might be a game for you.

related links: homepage, demo, cheats, walktrough

Minimum system requirements: Pentium III 800MHz, 256MB RAM, 32MB Video RAM, 16x CD-ROM (or PC DVD-ROM drive), 16-bit Sound Blaster compatible , 800MB HD Space, Mouse, Speakers

snd: 3/5 - pleasant music, mediocre voice acting, bland effects
gfx: 3/5 - decent 2.5D, nicely colored exteriors, impressive water effects, character models are less than impressive (for their structure and animations), static environments
playability: 4/5 - semi-linear old-school point&click, reasonable system requirements, multiple endings improve replayability a little, the original novel is included with the game, insanely involved side quests
genre: 3rd-person point&click adventure
release: October 2005
developer: AWE Games Productions
publisher: The Adventure Company
Overall: 70%

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