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Prince of Persia: Warrior Within|
(hx) 11:39 AM CET - Feb,14 2005
Prince of Persia: Warrior Within, the sword-slashing sequel to the groundbreaking Prince of Persia: The Sands of Time. The story of Prince of Persia: Warrior Within takes place several years after Prince of Persia: The Sands of Time. In this new episode, the Prince is hunted by the Dahaka, the Guardian of Time. Indeed by rewinding time in the previous episode, the Prince has disrupted the timeline and the Dahaka is now after him to remove him permanently from the timeline. The Prince will die. It's not a question of "if" only a matter of "when". The Dahaka cannot be defeated. The Prince will die. To face his fate, the Prince will have to reach a dark and mysterious island, the place where the Sands of Time have been created. He's not a hero this time out, he's just a guy trying to save his own ass.
Coming out a year after Sands of Time, Prince of Persia: Warrior Within brings a lot of new features to the game, while keeping everything the fans loved from the previous Prince of Persia. The level design is as brilliant as that in Sands of Time - it may not be clear to you exactly how you will be getting up that balcony looming above you, but once you get moving, the pieces fall into place remarkably well...
The basic difference between Prince of Persia: Warrior Within and The Sands of Time is the fact that Warrior Within focuses a lot on the combat, as it let's you use the game's "free form fighting system" to create your own combos and dispose of enemies as you please. Now the Prince can throw weapons at enemies as well as wielding two swords at a time. The Prince's ability to single or dual-wield weapons makes the combat system even better because each of the dozens of temporary second weapons you can arm yourself with (they break after a few uses) open up new moves to try. The moves include a very cool flip over an enemy resulting in a gory decapitation and a hostage grab that results in the Prince cutting an enemy in half at the waist. Yeah, there's a lot more blood! I enjoyed the fighting much better in this game then the original.
But the combat is only a part of what makes this game great. Following along with the amazing environmental puzzles from Sands of Time, the developers created even more puzzles for the Prince in Warrior Within. The puzzles are really quite tricky and sometimes take a few attempts to work out how to solve them, and the levels are filled with barriers that look impossible. Puzzles often involve pulling levers to adjust movable objects to either connect together or create new ledges for leaping. Needless to say, the Prince's acrobat skills are most useful. You can run, jump, swing off ledges, run along walls and slide down tapestries. Mastering these moves is crucial for success because most of the levels require you to climb, swing or jump somewhere in order to progress. Again the Prince can use the "sands" to rewind time in order to succeed. Speaking as a gamer who hates jumping puzzles, it's odd that I love them so much in the Prince of Persia games.
Also the health upgrades are a little trickier to find, sometimes requiring you to remember a location and come back to it later. Also being unique from Sands of Time, you'll find the need to backtrack throughout some of the levels. Where as in Sands of Time, there was one straight path that you never crossed, Warrior Within has the Prince making multiple paths throughout the different levels and areas of the castle to reach his ultimate goal.
Overall, Prince of Persia: Warrior Within is a game that all action/adventure gamers will enjoy. With the addition of new moves, longer gameplay and the incentive to find all the chest of extra features to the game, Warrior Within is a must purchase for fans who loved Sands of Time.
Minimum: 1GHz Pentium III, AMD Athlon or equivalent, 256MB RAM, NVIDIA
GeForce 3 or higher / ATI Radeon 7500 or higher / Intel 915G, DirectX 8.0
compatible sound device, 1.5 GB hard drive space for minimum installation
Recommended: 1.5 GHz Pentium 4, AMD Athlon or equivalent, 256MB RAM,
NVIDIA GeForce 4 or ATI Radeon 9500, DirectX 8.0 compatible sound device, 2.2 GB
hard drive space for full installation (CD), 3.5 GB hard drive space for full
installation (DVD), Dual analog gamepad
snd: 4/5 - solid, music fits the theme (though doesn't match "Persia" theme), combat music often fails to fade out, in-game one-liners are bad
gfx: 5/5 -
superb, all the models and cut scenes look great, combat animations are definitely more bloody compared to the first game, slightly improved camera, quite murky
playability: 5/5 -
solid platforming/puzzling, fair combat, traps and time travel, excellent level design, improved mouse and keyboard controls, ~20 hours to complete, frustrating at times (especially the Dahaka boss)
platform: PC (also available on PS2, Xbox, GC)
release: December 2004
developer: Ubi Soft Montreal
|Clockw0rk||(02:15 PM CET - Feb,14 2005 )|
|Truly an excellent game. And the only one I can think of where the special ending includes sexual escapades! (darn selective camera angles)... Without giving anything else away, the end portion of the game is HEAVY with twists and it really does make the series game out to be that much more awesome. Even after playing every square game and watching every dramatic bit of CG... Warrior Within evoked 'hot damn!' from myself and friends more than once.
As a side note... You have to appreciate the globes on the woman in red. Mmm, mmm, mmm.
|maga||(03:55 PM CET - Feb,14 2005 )|
|I must say this game is much worse than the first one... it's like running in a generic castle with no coherent story whatsoever and way too many (partially naked) female characters.
all in all, i'd give this game a 70%, at best. I'd give Sands of Time a 95%.
|Stumpus||(06:26 PM CET - Feb,14 2005 )|
|The combat in PoP:WW is what realy excels compaired to PoP:SoT. The Combinations of being able to use scenery like pillars and walls as well as the multiple weapon combos,throwing weapons etc are just what the game needed to move forward. The first one (i played on the PS2) was like ICO imo. I gambled on PoP:WW for the PC and it paid off, i'm using my Logitech gamepad and it's not any different from the PS2 to control but where it DOES differ is the AMAZING graphics!!
The Dahaka boss though is a pain in the ass and i find the-thrown-in-at-the-deep-end panic knowing that you have to run and time everything first time -and also correctly chose the right path- to escape him my only frustrating gripe.
Very good review.
|Sly||(06:19 PM CET - Feb,15 2005 )|
|A worthy sequel to PoP:SoT. Nothing groundbreaking, just an expansion on the elements that made SoT great, but pushed them to the extreme. Screenshots alone do not do this game justice. Go find someone who knows how to play and watch him ^_^ The combo system was kinda troublesome at first and the enemies aren't as forgiving (They do attack simultaneously now, unlike SoT where they wait their turn) but once you get the hang of it, you'll literally be tearing through their ranks like a lawnmower through grass.
The Dahaka wasn't much of a challenge. He's the easiest boss i encountered in the game. I got him on the first try actually.
|v1m||(01:16 AM CET - Feb,16 2005 )|
|May rock on a console, but it is terrible on a PC. The camera is seldom where it needs to be, and the controls are stunted. Too bad--it's beautifully atmospheric, but it's too frustrating to be enjoyed with keyboard and mouse.|
|Stumpus||(01:34 PM CET - Feb,16 2005 )|
|v1m> May rock on a console, but it is terrible on a PC. The camera is seldom where it needs to be, and the controls are stunted. Too bad--it's beautifully atmospheric, but it's too frustrating to be enjoyed with keyboard and mouse.
Don't tell me you've never owned a PC gamepad? For eg the 'Logitech dual-action' is a fantastic pad; played on games like FIFA,PES and PoP it's simply no difference from a console pad -and it's cheap! You can buy force feedback,standard,wireless free -the worlds your oyster and no excuse to say that a console is better than a PC because it aint! :lol:
|Sly||(06:16 PM CET - Feb,16 2005 )|
|BTW, the mouse/keyboard combo was still ok with SoT. But i really do recommend that you get a joypad for the sequel (pref. 12 button dual analogs). You don't have as much control over the camera, but atleast the controls are easier, especially now that you have 2-3 attack buttons instead of just going *click* *click* *click*.
A brand new PS dualshock lookalike (Except it's for USB =P ) cost me less than 10 bucks, get one, it's worth it :)