Gameguru Mania Updated:06:21 PM EDT Sep,21
SPONSORS:
slotfruit.co.uk: New Casino Sites
SlotsUp.com - Free Online Slots
Ninja Casino
Binary Option Robot & Bot
best rated online slots
play for free at ceskecasino
Leovegas.it
casino
www.norgescasino.com www.instacasino.com

www.rahapelit-netissa.com
www.ruleta-casino.es
www.nya-casinon.org/alla-casinon
www.casinosonlineespana.org
Download Instagram Stories
Syllable Word Counter
best e cigarette

free spins no deposit uk

You'll find everything you need to know about bonuses in Swedish at bonuscash.nu

Casino, or カジノ, as they say in Japan is one of the hottest trends in online gambling in Japan
casinodb.com
free online slots
Coupons Plus Deals
Casino Sites
SuperCazino.ro - Jocuri Casino Online Gratis
JocuriCazinouri.com - Casino Online
no deposit casinos
free spins with no deposit deals
ruleta online
www.srcasino.es
www.casinoitaliani.it
www.onlinecasino.eu
www.ek2020.nl
voetbalwedden.info
www.weddenvoetbal.nl
free spins with no deposit deals

Find today's best video game promo codes on Dealspotr

Tired of expired discount codes? Try CouponMarathon, the most trusted coupon site

If you love playing online casino, you should visit our casinoportal and get the best free spins.

Make sure to use this bitcoin casino for your cryptocurrency gaming.

Make sure you compare the best online casinos before betting
Poker88

Gabung dan mainkan permainan Judi Online dengan berbagai bonus menarik di situs idola188

Kini anda dapat menikmati game judi bola terkemuka di asia dengan minimal taruhan yang sangat rendah di situs 396Club

Nikmati permainan judi bola melalui smartphone kesayangan anda dan dapatkan juga bonus setiap minggunya di lapakbola

Dapatkan Promosi melimpah dan rasakan kepuasan dalam menikmati Promo dari Bandar judi online Interwin.

CHAT TOPICS
NVIDIA GeForce 411.63 Game R
The Ten Most Popular Mobile
Divinity: Original Sin 2 Def
Metro Exodus - Official game
Thronebreaker: The Witcher T
Take Two Wins Lawsuit Agains
Halo Infinite PC Will Have M
RTX 2080 TI vs GTX 1080 TI B
Fallout 4: New Vegas mod gam
NVIDIA GeForce RTX 2080Ti,RT
10 Things You Might Not have
Bard's Tale IV: Barrows Deep
Process of Creating Life is
Assassin's Creed Odyssey Sea
Warhammer: Chaosbane - First
BlizzCon 2018 Virtual Ticket
PUBG Dips Below 1 Million Co
Battlefield 1 Premium Pass i
Online Gaming Sites Where Yo
Dead or Alive 6 will release


Please e-mail us if you have news.

(c) 1997-2018 Gameguru Mania
Privacy Policy statement
SEARCH GAME:   Windows Tools     CD/DVD tools    Ransomware Removal Tools
 Gameguru reviews/specials archive                                        << back to the main page
G.I. Combat Interview
(hx) 06:49 AM EDT - Sep,12 2002

GGMania got a chance to chat with Freedom Games' co-founder Eric Young as he answers a few questions regarding to G.I. Combat, soon-to-be-released 3D real-time strategy game that covers the intense hedgerow battles of Normandy, France from D-Day to Pattons breakout across France in 1944. He graciously filled us in on many details in this G.I. Combat interview, which is accompanied by three new screenshots.


GGMania: I noticed that Freedom Games seems to be staffed by a lot of the people who worked on the groundbreaking Close Combat series. What have you learned from working on Close Combat and will any of its features or "feel" make it into this game? Could you compare G.I.Combat with Close Combat?

Eric Young: The biggest lesson I learned while working at atomic Games was that design by committee never works well. One designer, one idea, one game, thats the only way it works. There is plenty of feel left over from Close Combat, but the UI is more streamlined, the information is way less redundant, and the game play is much more realistic. I think you could compare the two as father and son. They may look similar on the outside but they are very different when you look into the heart.


GGMania: Can you detail some specifics about what it will be like to play G.I. Combat? How difficult will it be for someone new to this genre to get into the game?

Eric Young: GI Combat immerses the user in a top of the line 3d simulation with dynamic lighting, great animation, stereo sound, and unparalleled realism tied together with a simple to use and understand interface. It is like having a personal war movie generator that will hold the player in the action, and make them cry when their favorite soldiers get killed. It should be very easy to get into the game, but with any 3D game the camera controls will be a learning curve. GI Combat does have a free wheeling camera that can take the player to any area on the map from any angle.




GGMania: How historically accurate will the various game components and the story be?

Eric Young: Historical accuracy is pretty thick in the underlying engine. The guts of the game are very detailed for morale, hit probability, armor thickness and penetration values. The UI does not burden the player to have extensive knowledge of these features. The maps are photo realistic in some cases and historically accurate in layout for all areas depicted in the game.


GGMania: Can you tell us a bit about psychological model for the soldiers in GI Combat? Does each soldier come with role-playing game-like stats?

Eric Young: Each soldier is an individual. His stats are his own and they improve or degrade in the campaign game with his fortunes of war. Awarding medals to a soldier gives him morale bonuses as well. The stats of a soldier come into play in many ways. His strength his the basis for hand to hand combat. His morale determines how long he will stay under stress before pinning or breaking. All of the individual morale stats are averaged into his parent unit, (squad, gun crew, or tank crew) and these stats provide for the parent unit to break, rout, go berserk, surrender or rally. Soldiers in a group stay with their group, rather than running willy nilly around the battlefield like they did in Close Combat.


GGMania: How many levels in total will we have to play?

Eric Young: 24


GGMania: Can you give us an example of specific missions in the game?

Eric Young: Each mission is a historical engagement. From the cliffs of Pointe du Hoc, where the Rangers landed on D-Day to the bombed out center of St. Lo, each battle is historically accurate in force mix and map layout. This can diverge in a campaign game though. The campaign allows for flexibility in unit purchase and units available to add to re-playability. GGMania: When can we expect to see the game hit store shelves and at what price?


Eric Young: Release date is still not set, but my bet is it will be on store shelves in the first week of October. The price is up to the retailer.


GGMania: Do you plan to release a playable demo for public?

Eric Young: Yes, we will have a playable demo out before the end of the month.


GGMania: Thank you very much for taking the time to do this interview, is there anything else you'd like to tell our readers?

Eric Young: I would like to thank all the fine public out there that have stuck by this game and waited patiently for its release. It will be worth it.


genre: 3D RTS
release: October 2002
developer: Freedom Games
publisher: Strategy First

last 10 comments:

 write a comment
The old comment system has been replaced. Check out FORUMS!