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Persian Wars: Arabian Nights Conquerors|
(hx) 04:19 PM CEST - Jul,24 2001
Persian Wars: Arabian Nights Conquerors is a strategy game developed by Cryo Interactive (Atlantis 2) and Akella (Sea Dogs I, II, Age of Sail II). In the game you must find and return to Solomon mummy its ring, stolen from him by a clan of mighty wizards many years ago. Persian Wars features two campaigns (Solomon's ring, Oriental tales), over 200 buildings of different nations, countryside settlements, forests, roads and bridges, ancient ruins, secret places, artifacts and about 100 types of units. In addition the game has two multiplayer modes (via TCP/IP) : "Deathmatch" - kill every one on the map and "Capturing the mascot" - it's capture the flag. Persian Wars seems to be very average game, with some minor bugs, very stupid AI and quite difficult gameplay.
snd: 3/5 - quite OK, lackluster music
gfx: 3/5 -
good, minor glitches, no 3D acceleration (Black Moon Chronicles engine)
playability: 3/5 -
quite difficult, poor tutorial, very poor AI, three campaigns, two multiplayer modes, non-linear plot
|Uno||posted - Nov, 07 2001 - 08:01|
|Does anyone have a hints section for this game? I find it quite difficult! Though the graphics are quite enchanting.|
|SPiKe||posted - Feb, 06 2002 - 02:09|
|If you look into the game files you find txt files named sebinfo.txt (This is only when you already have saved a game) On the upper line you type 999999 instead of that other number, when you play this saved game you will have 999999 dinars !!!!|
|firstname.lastname@example.org||posted - Aug, 12 2003 - 13:07|
|the most effective strategy seems to go for a greater genie building asap (which first requires a lesser genie building). The greater genies all fly and are incredibly strong. There are very few units that can significantly harm those and when you control them right, you'll never lose them.
The regiment upgrades are very useful (that allow you to have more sections in your army)|
|Squale||posted - Jul, 28 2001 - 14:29|
|Seems to be a great game|