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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45791
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Posted: Thu Feb 18, 2021 12:29 am Post subject: Why is Lara Croft still so popular after 25 years [52301] |
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Who would have thought that a game originally launched back in 1996 on the Sega Saturn would go on to become one of ...read a full article
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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gx-x Elite Member
Joined: 02 Jul 2007 Posts: 2543
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Posted: Thu Feb 18, 2021 12:08 pm Post subject: |
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I would have thought that a solid action adventure game with barley dressed double Ds and a tight ass as a protagonist has a good chance of become legendary.
These last 2-3 (I haven't payed attention) installations contain a different protagonist. Small boobs, can't see ass, not sexy at all. I'd never think those would sell, but it seems I was wrong.
Generations playing these latest Lara Croft games won't remember them in a few years. |
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Tom Elite Member
Joined: 07 Jun 2004 Posts: 4194
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Posted: Thu Feb 18, 2021 4:14 pm Post subject: |
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Tomb Raider. Yawn. |
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Sabot Elite Member
Joined: 11 Jun 2004 Posts: 2082 Location: The Dark Side of The Moon
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Posted: Thu Feb 18, 2021 6:06 pm Post subject: |
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Well i had it, Tomb Raider, and got the first 3DFX patch(s) and had a Matrox Mystique 2mb and Diamond Monster 3D. released for it along with other titles that were bog standard VGA at the time like Screamer 2, Quake, MDK and a lot more Destruction Derby etc. I remember the list of games I had that were being patched for 3DFX, yeah it was a defining moment in gaming. Being able to see levels clearer and smoother FPS and playing what would be the born future of gaming.
Still loved the 3DFX Splash Screen when the game launched.
The game was probably the best that influenced the proper exploration and puzzles and timing that is still used today: Assassins Creed# basically followed the same formula like Watchdogs et al. Quake followed the Doom level design that we all knew. Which is why Tomb Raider stood out from the rest. |
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