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NVIDIA GeForce 425.31 WHQL driver adds DXR [47847]

 
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ggrobot
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PostPosted: Thu Apr 11, 2019 4:51 pm    Post subject: NVIDIA GeForce 425.31 WHQL driver adds DXR [47847] Reply with quote

NVIDIA today released the year's most important GeForce driver update, version 425.31 WHQL. The drivers enable DirectX Raytracing (DXR) API support for GeForce GTX 1660 Ti, GTX 1660, GTX 1080 Ti, GTX 1080, GTX 1070 Ti, GTX 1070, and GTX 1060 6 GB, in addition to TITAN graphics cards based on the uot;Pascaluot; and

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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KuBr0
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PostPosted: Thu Apr 11, 2019 7:04 pm    Post subject: Reply with quote

what a pathetic move. Up until recent not possible with any other GPUs than 20 series, suddenly possible with with 10 series, but 1080Ti matching 2060, wut wut? Very Happy are they serious? Very Happy

Noone really cares about raytracing so not sure what the fuss is about lul ...
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devilhood
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PostPosted: Fri Apr 12, 2019 3:50 am    Post subject: Reply with quote

It's a bullshit move and doesn't mean anything. They're just trying to tease their technology which will run like total dog on anything except an RTX Ti anyways. Oh DXR is enabled now? Oh fuck I wish I had an RTX mortgage-fuck-me-sideways edition.
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Csimbi
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PostPosted: Fri Apr 12, 2019 10:26 am    Post subject: Reply with quote

devilhood wrote:
mortgage-fuck-me-sideways edition

Good one! Razz

I used to call them second-mortgage edition, but I like yours because that better reflects NVidia's attitude...
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gx-x
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PostPosted: Fri Apr 12, 2019 11:14 am    Post subject: Reply with quote

people do buy RTX cards still. So...
Anyway, driver includes fixes for things and that counts for something. Also, being able to use CUDA cores for RT features might inspire devs to include something like better GI+shadows than they currently are. Without using all the heavy stuff like RT reflections and such, 1080 should be able to run RT shadows or something less demanding.

People need to remember that change doesn't come over night. I remember when ambient occlusion was introduced back in 2000's, it ran like crap on everything. Everyone was like "meh, it doesn't even look that good and it destroys fps". Today, most people don't want to play without it.

Things that push hardware to the limits eventually push the better hardware out in the market.
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Csimbi
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PostPosted: Fri Apr 12, 2019 3:26 pm    Post subject: Reply with quote

gx-x wrote:
People need to remember that change doesn't come over night.

Problem is, that's how NVidia markets it: it's here, now.
They arse-raped you - and still intend to arse-rape you - pretty much overnight.
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