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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45753
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Posted: Fri Jun 15, 2018 1:03 am Post subject: Wreckfest has been fully released [45920] |
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THQ Nordic and Bugbear Entertainment have announced that Wreckfest has left Steam Early Access and is fully available to everyone.
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Csimbi Elite Member
Joined: 05 Mar 2010 Posts: 4790 Location: The bright side of the dark side
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Posted: Fri Jun 15, 2018 9:12 am Post subject: |
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Some comments on Steam suggest that this game might live up the expectations from the next installment of a Flatout game.
If so, two thumbs up Suomi, ja kiitoksia!
Been waiting for a fun game...
The one question remains is: is it moddable like Flatout 1 and 2 were?
Edit
So I grabbed and tried the CODEX release real quick before purchase from Steam.
Man, I am glad I did.
I won't be buying this, for sure.
- It comes with that typical Flatout slowdown that occurs when a lot of cars crash and parts start flying and all the AI starts recalculating paths (this latter one also occurs during the race so I don't think it's a physics issue, game runs smooth on my GTX970. I had to turn off quite a lot of things for the same resolution on my GTX580 and it does look quite dated there, but still runs smooth).
- There is NO nitro.
- All cars seem to be RWD thus far. WTF?
- Tires (and plenty of other things) are now considered visuals and have no impact whatsoever.
- Most tracks seems to copy the standard Flatout tracks (boring).
- Car upgrades are still very limited.
- Quite a few upgrades I would expect are missing (suspension, shock absorber, etc.) Just performance and armour upgrades. Nothing for control.
- Upgrades do not make notable impact, they might just get you through another race but nothing more.
- Upgrading your car causes AIs to shown up with upgraded cars, too (in the same race you just did) essentially nullifying your upgrade. WTF?
- Being out of track causes reset too soon (effectively requiring driving on the tracks) -> Flatout gave more time to be offtrack. Dunno what the fuck the devs were thinking.
- Upgrading your car "too much" makes it a higher class and you can't participate in the race with it anymore (e.g. C becomes B).
- Debris is not drawn in the distance. They suddenly pop up as you get close. Really annoying.
- All pilots look the same (looks very funny when the lawnmower race starts and their heads are moving in sync).
- You can't progress unless you have perfect scores.
- Music sucks.
All in all it seems like a nice attempt at a fun rally game, but once again, a disappointment for Flatout fans. Seems Fallout 2 remains the king for yet another decade...
I would have thought they learned from their past mistakes.
Seems like a console port where there's no performance to do things right. |
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