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Valve explains why Half-Life: Alyx [49467]

 
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ggrobot
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PostPosted: Fri Nov 22, 2019 1:16 pm    Post subject: Valve explains why Half-Life: Alyx [49467] Reply with quote

In an video interview with Geoff Keighley, Valveâ??s David Speyrer, Robin Walker and Dario Casali shared some new interesting details about Half-Life: Alyx. The developers explained why Half-Life: Alyx is a prequel to Half-Life 2, and not the highly anticipated Half-Life 3. Moreover, they explained why there wonâ??t be

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Sabot
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PostPosted: Fri Nov 22, 2019 3:23 pm    Post subject: Reply with quote

Apparently steam has about 720,000 VR users out of 90million. 8%
Good luck making money out of Alyx
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Csimbi
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PostPosted: Fri Nov 22, 2019 3:33 pm    Post subject: Re: Valve explains why Half-Life: Alyx [49467] Reply with quote

Quote:
why Half-Life: Alyx is a prequel to Half-Life 2, and not the highly anticipated Half-Life 3. Moreover, they explained why there won’t be a non-VR version of the game

And I give zero fucks.
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pagb666
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PostPosted: Fri Nov 22, 2019 4:21 pm    Post subject: Reply with quote

Sabot wrote:
Apparently steam has about 720,000 VR users out of 90million. 8%
Good luck making money out of Alyx

Steam Stats page says VR adoption is 0,38% of the userbase
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heretic
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PostPosted: Fri Nov 22, 2019 7:48 pm    Post subject: Reply with quote

Yeah. A VR game is what nobody asked for and the take rate is gonna be lower than it would be if it was a regular game.
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Sabot
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PostPosted: Mon Nov 25, 2019 2:58 pm    Post subject: Reply with quote

pagb666 wrote:
Sabot wrote:
Apparently steam has about 720,000 VR users out of 90million. 8%
Good luck making money out of Alyx

Steam Stats page says VR adoption is 0,38% of the userbase


I took it from here
https://variety.com/2019/gaming/news/steam-one-billion-accounts-1203201159/

90 million users minus 720,000 VR users = approx 8%
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Csimbi
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PostPosted: Mon Nov 25, 2019 5:01 pm    Post subject: Reply with quote

Sabot wrote:
pagb666 wrote:
Sabot wrote:
Apparently steam has about 720,000 VR users out of 90million. 8%
Good luck making money out of Alyx

Steam Stats page says VR adoption is 0,38% of the userbase


I took it from here
https://variety.com/2019/gaming/news/steam-one-billion-accounts-1203201159/

90 million users minus 720,000 VR users = approx 8%

Your math is just wrong.
720000/90000000=0.008
0.008*100=0.8
So, that's 0.8%, which is more or less: nobody.
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Sabot
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PostPosted: Tue Nov 26, 2019 3:49 pm    Post subject: Reply with quote

Csimbi wrote:
Sabot wrote:
pagb666 wrote:
Sabot wrote:
Apparently steam has about 720,000 VR users out of 90million. 8%
Good luck making money out of Alyx

Steam Stats page says VR adoption is 0,38% of the userbase


I took it from here
https://variety.com/2019/gaming/news/steam-one-billion-accounts-1203201159/

90 million users minus 720,000 VR users = approx 8%

Your math is just wrong.
720000/90000000=0.008
0.008*100=0.8
So, that's 0.8%, which is more or less: nobody.


Duh... I looked at the 8 rather than the decimal point Embarassed
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