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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45587
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Posted: Sun Apr 22, 2018 10:54 pm Post subject: Metro Exodus - Raytracing versus Rasterization [45592] |
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er both Ambient Occlusion and Indirect Lighting in full real-time, and the off-screen video below showcases the benefits of it. As you will notice, this real-time raytracing technique for ambient occlusion and indirect lighting does not produce any artifacts (like the screen space solution) and is more stable and reali
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Genoism Elite Member
Joined: 20 Jul 2004 Posts: 335
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Posted: Mon Apr 23, 2018 5:18 am Post subject: |
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This is going to save so much development time...can't wait to see companies taking advantage of this. |
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Tom Elite Member
Joined: 07 Jun 2004 Posts: 4186
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Posted: Mon Apr 23, 2018 6:00 am Post subject: |
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I thought it was funny how he turned away from the screen just before the texture glitch on the dead guy. LOL!
But ya... could be interesting... |
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