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 Echelon Interview - interview
(hx) 09:58 PM CEST - May,05 2001
Echelon HQ has talked to game designer Peter Porai-Koshits and the Madia ltd. Team and asked them about Echelon's final production developments and various topics which refer to their plans on continuing support of the soon to be released title, Echelon (May 9th).
Echelon HQ: First off, congratulations on the English Echelon going gold. Is there anything different in the English version which does appear in the Russian (or vice versa)?
Peter: Negative, all local versions are absolutely equal. Little differences can be seen only in missions briefings/debriefings/radio messages + various translations.
Echelon HQ: How do you feel about the game? Has it met your expectations?
Peter: It seems to us, it was possible to achieve our main gameplay and fascination goals which we had from the beginning. Although, we did not release several parts of multiplayer which we very much wanted. But we are still planning to do so in nearest future.
Echelon HQ: Is there any features you would have liked to see in there, that never made it into the final product? (besides flying cows)
Peter: Sorry, I am not sure that I correctly understood your question. What are "flying cows"?

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