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Independence War II Interview - interview
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| (hx) 11:54 PM CEST - Apr,26 2001 |
 
Stomped chats with several members of the Particle Systems team as they talk about their upcoming space sim sequel Independence War II: The Edge of Chaos.
Stomped: What are some of the engine features you are utilizing in the game? Are you going to be taking advantage of DirectX 8's features?
Vale: Edge of Chaos is built on a brand new engine, called Flux. Flux has been written from the ground up to provide kick-ass gaming technology for I-War 2. On the graphics front, we use a sophisticated shading model similar to high-end 3D rendering packages. If you look at one of our ships in the game engine, you can see light glint from individual paint scrapes on the surface! Flux makes it very easy for us to cue sound and animation to the action in the game. This means our artists can set up loads of audio and visual effects to give really rich visuals, and let Flux take care of managing them so that the game runs fast. We also use fully spatial 3D audio to provide a totally convincing soundscape. You can hear every PBC blast, every shield impact, and know exactly where you've taken damage. On the DirectX front, we fully support Hardware T&L, which allows us to throw complex geometry around and let the graphics card do the work.
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