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 Echelon: Wind Warriors Interview - interview
(hx) 12:35 PM CET - Jan,29 2003
HomeLAN has posted an interview with Peter Porai-Koshots of MADia as he talks about Echelon: Wind Warriors, their upcoming sequel to their sci-fi flying title. Here is a snip:
HomeLAN -What other new gameplay elements will be a part of Echelon: Wind Warriors?

Peter Porai-Koshots - 1) The attitude to mission creation was changed considerably. The storyline connecting missions in whole was thoroughly elaborated. Smooth increase in difficulty from the beginning of the game to the end was tracked. Variants of transitions from one mission to another now often depend on the player's actions in the last mission, and not only simple "success/failure" is the criteria. In many missions the need for the player to interact not only with his second wingmen, but with other units on the battlefield as well, is emphasized. Number of script scenes was increased.

2) The menu system was completely revised. Its appearance and design were entirely changed. Menus of search and choosing servers in Internet in GameSpy system were added. The ideology of keeping player's personal file was changed. Now there can be several users of the game on one PC. The history of advancing through the game is being recorded for each such user. He can look at all his past data at any time, viewing briefings, films, general and specific for a mission statistics, textual, audio and video files in his dossier. He also can launch any of missions passed and/or return the whole game to this mission.

3)Computer pilots' AI was enhanced. Now AI attacks targets avoiding damaging his friendly units, AI tries to evade collisions with other crafts or buildings and reports the leader on tasks accomplished. From other hand, we try to introduce an element of "humanity" into AI behavior and if we manage to do this, AI will make some errors in nervous situation. For example, a severely damaged or under point-blanc craft can crush ground by mistake. AI of ground units is also enhanced. Tanks now find the shortest route through cross-country terrain faster, use roads and bridges in a more accurate and correct manner.

4) New game objects were added. Four new flying crafts for the player to operate. New enemy fighter. Several new types of weapon. New ground vehicles and plenty of new ground structures.

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