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 E3: Firestarter Shots - media
(hx) 01:20 PM CEST - May,25 2002
Firestarter is GSC Game World’ upcoming arcade style first person shooter set in year 2010 where player's conscience is entrapped by an up-to-date virus-infected virtual reality-playing machine called FireStarter. The virus-caused failure resulted in computer changing the rules of the game - to break out of the trap, the player is to complete the game within 48 hours. Immerse in an unbelievable world, created by super-modern playing machine, where you are to make it a winner of the adrenaline-brimming action. The gameplay is action-focused - a player is to carry out tasks on levels overcrowded with dangerous monsters, by using personal skills, over 20 types of weapons and unique artefacts. The victory conditions vary from a need to survive within a given time to eliminating a certain monster/device.
At the game beginning player will have five characters to choose from - soldier, agent, gangster and two more, each with a unique set of characteristics and skills. While advancing through the game, player will get scores (for example, for monsters killed), and he can spend those on improving hero's characteristics and skill increase. Due to uniqueness of characteristics and character skills, the style of the game for each of them differs greatly, this securing high replayability.
Player will be opposed by up to 20 types of monsters out of three worlds - technical, demonic and symbiotic. Monsters differ in characteristics, types of attack, behaviour and ability to act in group. The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce 3, 4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The game is currently planned for a Q4 2002 / Q1 2003 release.

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