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 Firestarter Interview - interview
(hx) 04:39 PM CEST - May,19 2002
Jolt.co.uk has posted an interview with project manager Slava Klimov as he talks about Firestarter, an action-packed first-person shooter in the works at GSC Gameworld. Here is a taster:
Q: Will the enemies in Firestarter appear in finite numbers and already be present in each room (as in Quake), or will they spawn into the room out of the air as in Serious Sam?
Slava Klimov: Enemies will be spawned around the player as soon as player kills them according to the level scenario. Similar gameplay can be found in the "botmatch" mode in the games like Unreal and AvP.

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