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Mass Effect Legendary Edition Community Patch 1.3 - patch|
(hx) 11:05 AM CEST - Jun,23 2022 | The Mass Effect Community Patch Team has released a brand new update for the first Mass Effect game of the Legendary Edition. This unofficial/community patch aims to fix and resolve numerous issues that plagued the remaster (and that Bioware hasn’t addressed yet).
Community Patch 1.3 allows players to toggle helmets when accessing the Squad screen using the hotkey. Additionally, it fixes a faulty “Check_Player_Biotic” conditional, restoring several lines across the game where the player mentions being a biotic.
Mass Effect Legendary
Edition Community Patch 1.3 Release Notes
General
You are now properly able to toggle
helmets when accessing the Squad screen using the hotkey
Wrex’s holstered weapons are no longer
clipping into his back when he is wearing heavy armor.
Fixed an issue where Elcor backs do not
glow as strongly as they did in OT
Fixed elcor back glow
Also fixed a faulty
“Check_Player_Biotic” conditional, restoring several lines across the
game where the player mentions being a biotic
Shepard’s hair will be properly hidden
when using the Crisis or Hazard Jormagund armors. This fix will not
work for Ashley or Kaidan, and may not work if there are armor or
clothing mods conflicting
Sprinting while getting in the Mako no
longer causes the Mako to not have crosshairs
Normandy:
Fixed an issue when speaking to Ashley
or Kaidan after Virmire where cut lines implying the conversation was
taking place on a planet’s surface could play
Fixed an issue where Liara refers to
Kaidan with she/her pronouns after the confrontation
Garrus’s final conversation where he
thanks Shepard can no longer be infinitely repeated
The correct music will now play when
escaping the Citadel
Filled a small hole to the void in
Liara’s room
Feros:
Fixed an issue where a terminal in the
Borealis in Zhu’s Hope could become hackable again after getting the
quest from it
Fixed a problem with a previous bugfix
where Hana Murakami’s control panel could become collisionless on
certain ambient lines
Fai Dan’s corpse now properly appears
after his suicide
Noveria:
If you choose to keep Opold’s package
for yourself, you are no longer able to turn it in to Anoleis to
receive a second mod or the garage pass
Eden Prime:
Re-entering the shed with Dr. Warren and
Manuel will no longer turn on the conversation lighting before you
speak to them (#119)
Citadel:
Fixed an issue where the Turian buyer in
the Wards Market refund conversation could be invisible in some
situations
An inaccessible door behind a wall in
Fist’s office will no longer open/close when the player gets near it
Bring Down the Sky
Conversation subtitles in BDtS will now
respect the user’s subtitle size setting. Unfortunately all subtitles
playing on top of pre-rendered videos will still be in medium font size.
Fixed a small geometry hole in the final
area of the DLC
Uncharted Worlds:
UNC: Hostile Takeover: Fixed an issue
where persuading Helena would not show you the proper message box and
allow you to re-enter her base
UNC: Lost Freighter: Jacob’s facial hair
and eyebrows match his hair color, instead of being grey
Nonuel: Fixed floating vehicle and
interaction points outside the mercenary outpost
Fixed incorrect text mentioning “Scans
from orbit” when surveying a Titanium mineral on foot
Fixed many misspellings, incorrect
grammar, and incorrect numerical formatting in planet descriptions
The image of the MSV Majesty on the
galaxy map will now match the description, and show as very damaged
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