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 Cyberpunk 2077 multiplayer details leaked - briefly
(hx) 05:13 PM CET - Jan,11 2021
What seem to be the very first details for Cyberpunk 2077''s upcoming multiplayer release have been leaked online by dataminers. Cyberpunk 2077's executable file appears to have two separate multiplayer game modes, at present: Heists and Deathmatch. While it sounds like the latter will work exactly as you'd expect, Heists seem to be more akin to single-player quests, with the added twist that you can bring friends along for the ride. One editor helper description reads: "Set spawn point tag that will be used to spawn new players during the mission." The Reddit found here summarises pretty much everything else that was found on the multiplayer mode, though the rest of it doesn't really give much more away in regards to what Heists are or how they work.

The game’s executable file so far has two distinct MP game modes. The first one is called Heists, whereas the second one is a simple deathmatch. The Heists mode seems to function closer to standard single-player quest, along with dedicated functions with editor helper descriptions such as:

  • Set Heist State
  • Set spawn point tag that will be used to spawn new players during the mission
  • Spawn tag: %s

Here are also some additional related functions.

Cyberpunk 2077 Multiplayer Heists Functions
  • MP.Heist.DebugMessageNameChanged
  • MP.Heist.MessagePlayerReady
  • MP.Heist.SetPlayerCharacterClass (may imply multiplayer is focused on more strict character class selection system)MP_PlayerReady
  • ++ %s joined the heist
  • — %s left the heist
  • Character.Cpo_Muppet_Solo
  • Character.Cpo_Muppet_Assassin
  • Character.Cpo_Muppet_Netrunner
  • Character.Cpo_Muppet_Techie
  • lobby
  • cpo_heist_started
  • Character.Cpo_Muppet_Default
  • Character.
  • Character.Cpo_Default_Player

Waiting for players
Waiting for additional players… %u
> Match starts in %u <
Respawn in %u seconds
> Match ends in %u <

Waiting for players…
> Heist starts in %u <
Waiting for players to get ready…
Duplicate characters detected
Respawning player…
Waiting for other players to get ready…
use the debug menu to switch your character
Player is dead
> Heist ends in %u <

players in the Gather Area
Waiting for other players…
Go to the gather area (Seems to imply that players spawn either in free-roam or away from location where Heist actually begins and need to group there to begin)

Here are also some debug scoreboard:

  • KILLS |
  • DEATHS |
  • STATUS |
  • PING |
  • DEAD
  • P L A Y E R S

Regarding the deathmatch mode, here are some of its functions:

Cyberpunk 2077 Multiplayer Deathmatch Functions
  • ++ %s joined the match
  • >> %s killed %s
  • You sent yourself directly to hell! Please don’t come back
  • Wow! You killed yourself… Bravo.
  • Your bullet was stronger than your self-esteem
  • Your shot destroyed your own body and soul. Duh
  • You sent %s directly to hell!
  • Wow! You killed %s without compassion
  • Your bullet was stronger than %s’s head
  • Your shot destroyed %s’s body and soul
  • %s sent you directly to hell!
  • Wow! %s killed you without compassion
  • %s’s bullet was stronger than your head
  • %s’s shot destroyed your body and soul
  • AllowJoinInProgressDM

Furthermore, the game MAY rely on P2P connections, and MAY not have dedicated servers. Going by the scraps, it seems that the game targets purely Peer 2 Peer connections with some host authority. Again, things may change. We are not saying that Cyberpunk 2077 won’t have dedicated servers. However, the executable file currently hints at P2P connections.

CD Projekt RED is currently working on the first free DLC for Cyberpunk 2077 that will come out in early 2021. The team also debunked the recent rumors about development troubles with the game’s post-launch support.

last 10 comments:
lorcro2000(10:04 AM CET - Jan,12 2021 )
Rockstar has been doing GTA Online for years and years, and both it and Read Dead 2 have massive problems with cheaters.

Since this is CDPR's first outing into multiplayer, I suspect this is going to be a shit show of epic proportions. Anti cheat on PC is hard.

Tom(02:54 PM CET - Jan,13 2021 )
lorcro2000> Rockstar has been doing GTA Online for years and years, and both it and Read Dead 2 have massive problems with cheaters.

Since this is CDPR's first outing into multiplayer, I suspect this is going to be a shit show of epic proportions. Anti cheat on PC is hard.


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