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| Doom Eternal Update 1.1 will remove the Denuvo - briefly|
|(hx) 11:59 AM CEST - May,21 2020 |
| id Software has just announced that a new update for Doom Eternal will remove the Denuvo anti-cheat system. The Denuvo anti-cheat system used a kernel-mode driver that aims to protect BATTLEMODE. However, and after a huge backlash, id Software has decided to remove it.
I’m certain that a lot of Doom Eternal fans will be happy with this decision. After all, the game has been review bombed after the inclusion of the Denuvo anti-cheat system. As Marty Stratton, Executive Producer of DOOM Eternal, said on Reddit:
Despite our best intentions, feedback from players has made it clear that we must re-evaluate our approach to anti-cheat integration. With that, we will be removing the anti-cheat technology from the game in our next PC update. As we examine any future of anti-cheat in DOOM Eternal, at a minimum we must consider giving campaign-only players the ability to play without anti-cheat software installed, as well as ensure the overall timing of any anti-cheat integration better aligns with player expectations around clear initiatives – like ranked or competitive play – where demand for anti-cheat is far greater.
It is important to note that our decision to include anti-cheat was guided by nothing other than the factors and goals I’ve outlined above – all driven by our team at id Software. I have seen speculation online that Bethesda (our parent company and publisher) is forcing these or other decisions on us, and it’s simply untrue. It’s also worth noting that our decision to remove the anti-cheat software is not based on the quality of the Denuvo Anti-Cheat solution. Many have unfortunately related the performance and stability issues introduced in Update 1 to the introduction of anti-cheat. They are not related.
Through our investigation, we discovered and have fixed several crashes in our code related to customizable skins. We were also able to identify and fix a number of other memory-related crashes that should improve overall stability for players. All of these fixes will be in our next PC update. I’d like to note that some of these issues were very difficult to reproduce and we want to thank a number of our community members who worked directly with our engineers to identify and help reproduce these issues.
Finally, we believe the performance issues some players have experienced on PC are based on a code change we made around VRAM allocation. We have reverted this change in our next update and expect the game to perform as it did at launch.
Please stay tuned to the official DOOM Eternal community channels for more on the roll-out of this update. As always, thank you for your passion and commitment to DOOM Eternal.