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last 10 comments:
| Blizzard's Unannounced First-Person Game - briefly|
|(hx) 03:50 PM CET - Nov,23 2016 |
| A new Blizzard Entertainment Career Opportunity posting reveals that Blizzard is working on an unannounced first-person game:
Blizzard Entertainment is seeking an experienced engine engineer to
work on a robust first-person engine for an unannounced project. The
ideal applicant has demonstrated ability to lead a team of engineers to
success, has a vision for how a scalable, performant and technically
excellent engine should be built, and has a passion for adopting state
of the art rendering technology to implement visually stunning games.
You must be an excellent engineer, collaborating closely with the
technical director and other engineering leads to build a technically
excellent engine across multiple platforms. You must enjoy
collaborating with art and technical art leads, understand the artistic
vision of the game and identify the technology needed to achieve and
extend that vision. As a leader you will inspire and guide some of the
most talented and passionate engineers in the industry as your team
builds that technology together.
Help develop the vision and drive technical
excellence in the engine that powers the game.
Partner with our technical director to contribute to
the technical direction for the engine team.
Collaborate with the art and design teams to achieve
and extend the overall vision of the game.
Stay engaged with state of the art rendering
techniques, research and upcoming hardware.
Ensure the engine team adheres to established coding
standards and embraces efficient and robust engineering practices.
Work with other leads and producers to establish
engine related tasks and schedules.
Evaluate and upgrade the technical skills of
engineers on the engine team.
Serve as an active partner in the game team's
Maintain effective relationships with key internal
and industry partners.
Previous leadership experience or demonstrated
A minimum of 5 yearsâ€™ experience in AAA game
Extensive experience with current rendering
algorithms and techniques
Experience with code and data optimization
Experience with multi-threaded programming
Fluent in C / C++
Strong mathematics skills, including proficiency
with trigonometry, and linear algebra
Deep understanding of engine performance,
scalability, and maintainability
Experience creating or extending reusable engine
Familiar with supporting tools, such as exporters,
terrain editors, and pipeline tools
Excellent verbal and written communications skills
Passion for video games
Experience with modern graphics APIs such as DirectX
11/12, OpenGL, Vulkan, or Metal
Previous experience working on first-person or other
Computer science or related degree
Passion for technology
Familiar with Blizzard games
|Csimbi||(10:10 PM CET - Nov,23 2016 )|
|Not sure I'd want anything do with gizzard.|
|gx-x||(06:33 PM CET - Nov,24 2016 )|
|Overwatch is not a first person game? o.O
edit: wow, looking at requirements for the job, I sure hope they are wiling to offer that kind of person a bigger salary than he/she already has and better working conditions because, I don't see how someone who meets their criteria is unemployed atm.