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| John Carmack On Quake Live - interview|
|(hx) 11:11 PM CEST - Sep,07 2008 |
has posted a Q&A with John Carmack as he talks about Quake Live and related
topics. Here is a taster:
So is Quake Live the next step for PC gaming?
John Carmack: I don't think this is the future of PC gaming, though it's
certainly an aspect of it. PC developers need to start considering the PC as a
unique platform rather than a gaming machine that happens to be in your den
rather than your living room. The traditional big-budget, media-rich,
single-player type games like we used to make at id Software through to Doom 3,
all that really has to be done cross-platform on the consoles now, to basically
cover the development expenses for something like that. But the PC still has
huge success stories, with things like The Sims 2 and World of Warcraft, which
have been bigger successes than any console game has ever been, or possibly ever
could be in the near future. At the end of the day, you have to look at the PC
as a platform with its own strengths and weaknesses.
So Quake Live plays to these strengths?
JC: While Quake Live isn't a big-budget extravaganza, it is consciously
playing to what we consider to be the PC's strengths. The PC is still a better
information platform in terms of browsing the web and showing a lot of
statistics and information. That's still really painful to do on the consoles.
It's still got the mouse and keyboard interface which for a competitive first
person shooter is still far and away the best way to play, versus playing on an
analogue thumbstick or whatever. And I do think that the neat aspect of being
able to jump on and play from any place where there's a PC is going to be
Would id ever consider doing something like this with a new game?
JC: There's no way we could justify building a modern game for the PC
exclusively. Not to say that it's impossible, but it just wouldn't be a good
bet. Even a big-budget extravaganza like Crysis didn't do very well in the
larger scheme of things. So if you want to develop something on the PC right
now, it had better either be cross-platform (like what we're doing with Rage) or
it'd have to be something like Spore or The Sims 2, that really caters to the
type of game that more people are playing on the PC. Or it'd have to be
something a little bit different, like what we're doing with Quake Live. At
least that's my assessment of the business situation right now. Everybody's
still free to make their own decisions, but I don't think the trends are
encouraging for high-end, media-rich, PC action gaming.