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| John Carmack Interview: Rage, id Tech 6, Doom 4 - interview|
|(hx) 01:16 AM CEST - Jul,17 2008 |
had an opportunity to speak with id co-founder John Carmack after the big EA
press conference. Here's a taster:
MPC: Are you using DirectX 9 equivalent? For Doom 4 as well?
JC: Yes to both. It's one of those things I get asked a lot. What's
big and exciting for DirectX 10 or DirectX 11? There's not a whole lot of…
really not a whole lot. The big touted geometry shaders were in many ways, a
mistaken belief that people desperately wanted to create stencil shadow volume.
There's a tough thing with that. You get a bunch of people who make APIs, and
they think “it's my job to make APIs. I make new APIs every year.” There's a
reality of approaching a functionality curve, and the DX9 level gives us a whole
lot of stuff where it's not like before, even at the DX7 functionality level.
Graphics programmers have tried every possible configuration, and they've tried
every state and know what happens when. But, as soon as you get programmability
in there (as happened with DX9) you're writing code now. The code is limited,
but we're so far from exhausting the possibilities.
Sure, when DX10 hardware is ubiquitous and that's our baseline platform, we'll
find something useful to do with all that extra hardware. It's not like we're
saying “no, we won't use this”.
MPC: Do you think we've reached a point of diminishing returns with regard to
JC: There're interesting things to talk about in that direction, [for
example] with Quake Live. We're taking this ancient graphics technology, it's
nine years old, but we're wrapping it in this other way to innovate, with the
website interface for all of that. It's clear that there are certain types of
games that we're past the curve for the benefit. For the highly competitive
games, competitors would crank the detail all the way down, sometimes going too
far. It's cool that we're running those games now at 60Hz on 2 million-pixel
There's still value to be gained at the high end with graphics. We've got some
wonderful looking stuff with Rage where we can do things with the environments
that people have never seen before. Rage and id tech 5 will make a lot of games
start to look plain. We've seen that phenomenon with previous games, where
people don't know exactly what they're missing until they're shown it, but it
makes some of the other things look shabby in comparison.
I still think there's one more generation to be had where we virtualize geometry
with id Tech 6 and do some things that are truly revolutionary.
|Koogle||(01:38 PM CEST - Jul,18 2008 )|
|ID software is dead to me.. 60hz gaming pfff, a lame Q3 web rehash (porting an old game into a web platform with ads must have been a great idea) welldone I wonder if mods like rocket arena will be working, because you're too bloody stupid to have gotten things right with Quake4 or even ET:QW (last game i'll ever buy with id involved i'm sure) ..so piss off john tarmack I couldn't careless about your id engines.
And the advent of lcd technology has done nothing but ruin gaming. now you got fucking nubs that think the human eye can't even see more than 60fps what a load of bullshit people will come out with to defend 60hz like its more than enough crap. Dont even get me started on the crap native only resolutions because all other resolutions you might want to use because your hardware/gfx card can't stably run at like native 1080hd+ res so running at a lower res looks like shit. CRT 100hz/100fps+ those were the days for real gamers, and still are really, but having the likes of id limit things to 60hz wow how backwards things are going.. but hopefuly someday the LCD technology might actually improve in time once they finish floggin the low end crap.
ofc its all to easy now for shity games to come out onto pc & consoles, the whole lcd market and its 60hz general maximum so many have bought lcds for the homes and for desktops just makes things so much easy for lazy assed developers to only have maintain a target of around 60fps with all the fucking fluff on screen. And Rage just from looking at it looks like a whole lot of fucking fluff with the same old gameplay!.. well I ain't buying that shit.
And I definitely won't be buying any shity console/pc ports even if the engine does make things seamless we can all see now ID has jumped in with EA in order to maximise sales onto the console platforms aswel.. so screw the modding community eh ID is that what you were saying.. i think EPiC (failure) did that and look how much of stinking flop UT3 turned out to be. oh how times have changed
think I might go support those STALKER developers with there next release because at least they a trying to stay true to the FPS pc market..
all those other fucktards like EPIC(FAIL) , EA(crysis, what a joke) Valve( steaming shit) and most of the rest of the big players they are all just trying to cash in bigger sales. And that would be ok if the actual games were anygood overal. Seems like valve are about the only ones still coming out some reasonably good long playablity games and with some modding communinty around. Unlike id and the epic failures.. :p
well thats my rant over :)