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| Prey 2 Officially Announced - briefly|
|(hx) 12:52 AM CET - Mar,18 2008 |
| Scott Miller's Radar Group has finally
officially announced Prey 2. He also revealed more details in
this IGN's interview:
IGN: Prey is obviously the most well-known franchise of the bunch. Since
the original's release, we've also played a little game called Portal. Has said
title's use of portals influenced how the technology is being used in Prey 2?
Miller: Absolutely! While Prey pioneered the portal concept, Valve's Portal
took it to an all-new level. It really shows what you can do when you focus on a
single core cool gameplay concept. So, while Portal impressed the heck out of
us, it has also inspired us to return the favor to Valve and hopefully leap frog
them as they did us. We believe we have new ideas for portals that will keep the
portal race interesting.
IGN: What else can you tell us about the sequel?
Miller: In the original Prey, the lead character, Tommy, was too
reluctant, and didn't realize his hero status until late in the game. So, in the
new game we're making him a hardened, take-charge character who's learned fast
from his previous experience, and ready to accept his status as a galactic
savior. We're definitely beefing up the combat-expect more enemies onscreen
simultaneously versus 3-4 in the original-as well as the spirit powers. And
while the original was too much of a corridor shooter, Prey 2 will have much
more variety and wide-open areas: think CoD4 to get a good idea of what we're
shooting for in terms of open-world look and feel.
IGN: How about Earth No More? We've heard hints of conspiracy, and we're
assuming there are aliens, but what sort of game is it?
Miller: No aliens. The game is secretly-not anymore, I guess!-a
commentary on how humankind's misuse and abuse of our planet can come back to
bite us in the ass. That's the underlying theme. The spirit of the game is
really captured by a lyric from the Blue Oyster Cult song, Godzilla: "History
shows again and again how nature points up the folly of man…" Well, in Earth No
More, the greatest folly of all is that we can manipulate life itself to serve
our purposes. It's actually quite a deep game, rich in characters and story. And
exactly the kind of project I see making an easy leap to film. The developer is
Recoil Games, based in Finland, a studio put together 1.5 years ago by the lead
founder of Remedy. I think this is the most exciting game to come from that
country, as it really tackles an important subject we just don't see in our